My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Electro Dragon
Zap
Skeletons Fire Spirit Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Rascals Valkyrie Goblin Barrel
The Log
Skeletons Fire Spirit Rascals Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Fire Spirit Rascals Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Rascals Valkyrie Goblin Barrel Electro Dragon
Fireball
Rascals Goblin Barrel Electro Dragon
Poison
Rascals Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Rascals Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Goblin Barrel Valkyrie Freeze Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Zap Goblin Barrel
Zap
Fire Spirit Valkyrie Freeze Electro Dragon
Rascals
Goblin Barrel Electro Dragon
Valkyrie
Fire Spirit Goblin Barrel Zap Electro Dragon
Goblin Barrel
Rascals Valkyrie Fire Spirit
Freeze
Zap
Electro Dragon
Zap Rascals Valkyrie

Defense Synergies 0 10

Skeletons
Fire Spirit Zap Electro Dragon
Fire Spirit
Skeletons Zap Valkyrie
Zap
Skeletons Fire Spirit Rascals Valkyrie Electro Dragon
Rascals
Zap
Valkyrie
Fire Spirit Zap Freeze Electro Dragon
Goblin Barrel
Freeze
Valkyrie
Electro Dragon
Skeletons Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon
Skeletons Zap Rascals Valkyrie Electro Dragon
Skeletons Fire Spirit Rascals Valkyrie Freeze Electro Dragon
Skeletons Rascals Valkyrie Electro Dragon
Valkyrie
Freeze Skeletons Fire Spirit Zap Rascals Valkyrie Electro Dragon
Fire Spirit Zap Rascals Freeze Electro Dragon
Zap Rascals Valkyrie Electro Dragon
Skeletons Rascals
Skeletons Fire Spirit Rascals Valkyrie
Valkyrie Skeletons Zap Rascals Freeze Electro Dragon
Zap Rascals Electro Dragon
Skeletons Fire Spirit Zap Rascals Valkyrie Freeze Electro Dragon
Fire Spirit Valkyrie Zap Rascals Freeze Electro Dragon
Rascals
Zap Rascals Freeze
Skeletons Rascals Valkyrie Electro Dragon
Fire Spirit Zap Rascals Valkyrie Electro Dragon
Zap Valkyrie Freeze Fire Spirit Rascals Electro Dragon
Rascals Valkyrie Fire Spirit Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeletons Zap
Zap Valkyrie Electro Dragon
Skeletons Zap Rascals Valkyrie Electro Dragon
Valkyrie Zap Rascals
Skeletons Rascals Valkyrie
Fire Spirit Skeletons Zap Rascals Freeze Electro Dragon
Rascals Skeletons Valkyrie
Rascals Valkyrie
Zap Freeze Electro Dragon Skeletons Valkyrie
Skeletons
Rascals Valkyrie Electro Dragon
Zap Valkyrie
Rascals Skeletons Valkyrie
Rascals Valkyrie Electro Dragon
Rascals Electro Dragon Skeletons Zap Valkyrie Freeze
Valkyrie Zap Rascals Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Freeze Electro Dragon
Zap Electro Dragon
Electro Dragon
Rascals Valkyrie Freeze
Fire Spirit Zap Valkyrie
Fire Spirit Zap Freeze Electro Dragon
Fire Spirit
Fire Spirit Zap Freeze Electro Dragon
Zap Electro Dragon
Fire Spirit Electro Dragon
Zap Valkyrie Electro Dragon
Fire Spirit Zap Electro Dragon
Fire Spirit
Freeze Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Freeze
Fire Spirit Zap Electro Dragon
Fire Spirit Zap Valkyrie Electro Dragon
Zap Electro Dragon
Zap Freeze Fire Spirit Valkyrie Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Fire Spirit Zap Electro Dragon
Zap Electro Dragon Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon
Zap Fire Spirit Freeze Electro Dragon
Fire Spirit Zap Electro Dragon
Freeze
Rascals Valkyrie Electro Dragon
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Rascals Freeze
Zap Electro Dragon
Electro Dragon Zap Freeze

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