My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Elite Barbarians Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Elite Barbarians Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Elite Barbarians Goblin Barrel Skeleton Army Witch
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Goblin Barrel Skeleton Army Fireball Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elite Barbarians
Elite Barbarians
Rage Spear Goblins Fireball The Log
Fireball
Elite Barbarians The Log
Rage
Elite Barbarians Witch
Goblin Barrel
Spear Goblins Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Rage
The Log
Elite Barbarians Fireball

Defense Synergies 1 5

Spear Goblins
Skeleton Army The Log
Elite Barbarians
The Log
Fireball
The Log
Rage
Goblin Barrel
Skeleton Army
Spear Goblins The Log
Witch
The Log
The Log
Fireball Spear Goblins Elite Barbarians Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Elite Barbarians Skeleton Army Witch The Log
Skeleton Army Witch Elite Barbarians
Elite Barbarians Skeleton Army Witch
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Spear Goblins
Spear Goblins Fireball Witch
Fireball The Log
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins
Skeleton Army Witch Spear Goblins Fireball The Log
Spear Goblins Fireball Witch
Skeleton Army Elite Barbarians Fireball Witch The Log
Fireball Skeleton Army Witch The Log
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Fireball Skeleton Army Witch
Fireball Spear Goblins Elite Barbarians Skeleton Army Witch The Log
Witch The Log Spear Goblins Fireball
Elite Barbarians
Skeleton Army Spear Goblins Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Elite Barbarians Fireball Witch
Fireball Elite Barbarians The Log
Skeleton Army Spear Goblins Elite Barbarians Witch The Log
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Witch
Fireball Witch
Skeleton Army Spear Goblins Elite Barbarians Fireball Witch
Elite Barbarians Skeleton Army
Spear Goblins Elite Barbarians Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Spear Goblins Fireball The Log
Elite Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Spear Goblins Witch
Witch The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Spear Goblins Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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