My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel
Giant Snowball
Zappies Royal Hogs Goblin Barrel Lumberjack
Zap
Zappies Royal Hogs Goblin Barrel
Barbarian Barrel
Zappies Royal Hogs Goblin Barrel Ice Wizard Lumberjack
The Log
Zappies Royal Hogs Goblin Barrel Lumberjack
Earthquake
Zappies Royal Hogs Goblin Barrel
Arrows
Zappies Royal Hogs Goblin Barrel
Royal Delivery
Zappies Royal Hogs Goblin Barrel P.E.K.K.A Ice Wizard Lumberjack
Fireball
Zappies Royal Hogs Goblin Barrel Ice Wizard Lumberjack
Poison
Zappies Royal Hogs Ice Wizard
Lightning
Ice Wizard Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Ice Wizard Zappies Poison Lumberjack Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Ice Wizard Zappies

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Royal Hogs Goblin Barrel P.E.K.K.A Lumberjack
Royal Hogs
Zappies Goblin Barrel Poison The Log Lumberjack
Goblin Barrel
Zappies Royal Hogs P.E.K.K.A Ice Wizard Lumberjack
Poison
P.E.K.K.A Royal Hogs The Log
P.E.K.K.A
Poison Zappies Goblin Barrel The Log Ice Wizard Lumberjack
The Log
Royal Hogs Poison P.E.K.K.A Lumberjack
Ice Wizard
Goblin Barrel P.E.K.K.A Lumberjack
Lumberjack
Zappies Royal Hogs Goblin Barrel P.E.K.K.A The Log Ice Wizard

Defense Synergies 1 9

Zappies
P.E.K.K.A The Log Lumberjack
Royal Hogs
Goblin Barrel
Poison
The Log Ice Wizard
P.E.K.K.A
The Log Zappies Ice Wizard
The Log
P.E.K.K.A Zappies Poison Ice Wizard Lumberjack
Ice Wizard
Poison P.E.K.K.A The Log Lumberjack
Lumberjack
Zappies The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
P.E.K.K.A Lumberjack Zappies The Log Ice Wizard
P.E.K.K.A Lumberjack Zappies Ice Wizard
P.E.K.K.A Lumberjack Zappies Ice Wizard
Poison P.E.K.K.A The Log Lumberjack
The Log Zappies Ice Wizard Lumberjack
Zappies Poison Ice Wizard
Poison P.E.K.K.A The Log
Zappies P.E.K.K.A Ice Wizard Lumberjack
Zappies Ice Wizard Lumberjack
Poison Ice Wizard Zappies The Log Lumberjack
Zappies Poison Ice Wizard
P.E.K.K.A Lumberjack Zappies The Log Ice Wizard
Zappies Poison P.E.K.K.A The Log Lumberjack
P.E.K.K.A Zappies Lumberjack
Zappies P.E.K.K.A The Log Lumberjack
Zappies Poison P.E.K.K.A Lumberjack
Zappies The Log Ice Wizard Lumberjack
Poison The Log Zappies Ice Wizard Lumberjack
P.E.K.K.A Zappies Lumberjack
Zappies Poison P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies P.E.K.K.A
Poison The Log Lumberjack
Zappies P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack Zappies The Log
P.E.K.K.A Zappies Lumberjack
Poison Zappies Ice Wizard
P.E.K.K.A Zappies Ice Wizard Lumberjack
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Zappies Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Poison The Log
P.E.K.K.A Zappies Lumberjack
Zappies
Zappies Poison P.E.K.K.A The Log Lumberjack
Poison Zappies P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Ice Wizard
Poison The Log
Poison The Log
Poison The Log
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log
Poison Lumberjack
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Ice Wizard
Poison The Log
Poison The Log
Poison Ice Wizard
Zappies Poison
Poison The Log
Zappies Poison
P.E.K.K.A
Poison The Log
Zappies
Poison Zappies Ice Wizard
The Log
Poison Lumberjack
The Log Poison
Poison
P.E.K.K.A
Zappies Poison The Log
Zappies Poison
Poison The Log

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