My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Cannon Goblin Gang Goblin Barrel Baby Dragon Miner
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Cannon Goblin Gang Goblin Barrel
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Baby Dragon Miner
Fireball
Cannon Goblin Gang Goblin Barrel Baby Dragon
Poison
Cannon Goblin Gang
Lightning
Knight Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Goblin Barrel Miner Fireball Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Baby Dragon Fireball The Log Miner
Cannon
Goblin Gang
Knight Goblin Barrel Miner Baby Dragon
Fireball
Knight Baby Dragon The Log Miner
Goblin Barrel
Knight Goblin Gang Baby Dragon Miner
Baby Dragon
Knight Goblin Gang Fireball Goblin Barrel Miner
The Log
Knight Fireball Miner
Miner
Goblin Gang Knight Fireball Goblin Barrel Baby Dragon The Log

Defense Synergies 4 11

Knight
Cannon Goblin Gang Fireball Baby Dragon The Log
Cannon
Knight The Log Goblin Gang Fireball Baby Dragon
Goblin Gang
Knight Cannon The Log Miner
Fireball
The Log Knight Cannon Miner
Goblin Barrel
Baby Dragon
Knight Cannon The Log
The Log
Cannon Fireball Knight Goblin Gang Baby Dragon Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Baby Dragon The Log
Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Cannon Baby Dragon
Cannon Goblin Gang Fireball Baby Dragon
Cannon Fireball Baby Dragon The Log
Cannon Goblin Gang
Knight Goblin Gang Cannon Miner
Goblin Gang Knight Cannon Fireball Baby Dragon The Log
Goblin Gang Fireball Baby Dragon
Cannon Knight Goblin Gang Fireball The Log
Fireball Cannon Goblin Gang Baby Dragon The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Knight Goblin Gang Baby Dragon The Log
Baby Dragon The Log Knight Cannon Fireball
Cannon
Goblin Gang Knight Cannon Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Baby Dragon The Log Miner
Goblin Gang Knight The Log
Goblin Gang Knight Fireball The Log
Knight Cannon Goblin Gang
Fireball Goblin Gang Baby Dragon
Goblin Gang Knight Fireball
Knight
Knight Fireball Baby Dragon The Log
Cannon Goblin Gang
Knight
Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Baby Dragon
Goblin Gang Knight Fireball Baby Dragon The Log
Cannon Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Goblin Gang Fireball
Miner Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Miner Knight Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Miner

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