My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel Baby Dragon
Zap
Archers Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Barrel
The Log
Archers Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Archers Goblin Barrel Baby Dragon
Poison
Archers
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Knight Goblin Barrel Tornado Fireball Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Knight Goblin Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Baby Dragon
Knight
Archers Goblin Barrel Baby Dragon Fireball
Fireball
Mirror Tornado Knight Baby Dragon
Mini P.E.K.K.A
Archers Mirror Tornado Baby Dragon
Mirror
Fireball Goblin Barrel Mini P.E.K.K.A Tornado
Goblin Barrel
Knight Mirror Baby Dragon
Tornado
Fireball Baby Dragon Mini P.E.K.K.A Mirror
Baby Dragon
Knight Tornado Archers Fireball Mini P.E.K.K.A Goblin Barrel

Defense Synergies 4 12

Archers
Knight Mini P.E.K.K.A Tornado Baby Dragon
Knight
Archers Fireball Mini P.E.K.K.A Tornado Baby Dragon
Fireball
Mirror Tornado Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Knight Fireball Mirror Tornado Baby Dragon
Mirror
Fireball Tornado Mini P.E.K.K.A
Goblin Barrel
Tornado
Fireball Mirror Archers Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Archers Knight Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado Archers Knight
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Archers Baby Dragon
Tornado Archers Fireball Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Tornado
Knight Tornado Archers Mini P.E.K.K.A
Archers Knight Fireball Tornado Baby Dragon
Archers Fireball Tornado Baby Dragon
Mini P.E.K.K.A Knight Fireball
Fireball Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Knight
Tornado Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Tornado
Fireball Archers Knight Tornado Baby Dragon
Tornado Baby Dragon Archers Knight Fireball
Mini P.E.K.K.A Tornado
Archers Knight Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball Tornado
Knight Mini P.E.K.K.A
Fireball Archers Tornado Baby Dragon
Mini P.E.K.K.A Archers Knight Fireball
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Tornado Baby Dragon
Knight Mini P.E.K.K.A
Fireball Tornado
Mini P.E.K.K.A Knight Fireball
Archers Fireball Baby Dragon
Archers Knight Fireball Mini P.E.K.K.A Tornado Baby Dragon
Archers Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Archers Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Knight Fireball Tornado
Fireball Archers Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Archers Fireball Tornado Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Tornado Baby Dragon
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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