My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Executioner
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Executioner
Fireball
Barbarians Elite Barbarians Wizard Witch Executioner
Poison
Barbarians Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner
Rocket
Barbarians Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Barbarians Wizard Witch Executioner Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Rage Barbarians Wizard Witch

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Wizard Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rocket
Rage
Elite Barbarians Witch Wizard
Witch
Rage Mega Knight
Executioner
Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Executioner

Defense Synergies 0 5

Barbarians
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Rocket
Rage
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner
Barbarians Elite Barbarians Witch Executioner Mega Knight
Barbarians Rocket Witch Mega Knight Elite Barbarians Executioner
Barbarians Elite Barbarians Witch Mega Knight
Barbarians Elite Barbarians Rocket Mega Knight
Executioner Mega Knight
Rocket Wizard Witch Executioner
Rocket Barbarians Mega Knight
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians Mega Knight
Barbarians Witch Executioner Wizard Mega Knight
Executioner Wizard Witch
Barbarians Mega Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Executioner Mega Knight Barbarians Witch
Barbarians Elite Barbarians Mega Knight
Barbarians Rocket Elite Barbarians Mega Knight
Barbarians Wizard Mega Knight Elite Barbarians Witch Executioner
Mega Knight Barbarians Elite Barbarians Wizard Witch Executioner
Wizard Witch Executioner Barbarians Mega Knight
Barbarians Elite Barbarians
Wizard Mega Knight Barbarians Elite Barbarians Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch
Elite Barbarians Wizard Rocket Executioner Mega Knight
Barbarians Mega Knight Elite Barbarians Rocket Witch
Rocket Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Executioner Mega Knight
Wizard Rocket Executioner Witch
Rocket Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians
Rocket Mega Knight Barbarians Elite Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Rocket Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Mega Knight Wizard Witch Executioner
Wizard Barbarians Witch Executioner Mega Knight
Barbarians Elite Barbarians Witch Rocket Executioner
Executioner Mega Knight Barbarians Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner
Rocket
Barbarians Rocket
Wizard Rocket Executioner Mega Knight
Wizard Executioner Rocket Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Rocket Elite Barbarians
Rocket Wizard
Wizard Rocket Executioner
Rocket Elite Barbarians Executioner
Rocket
Elite Barbarians
Rocket Wizard Witch Executioner
Wizard Rocket Executioner Mega Knight
Rocket
Rocket
Rocket Wizard Executioner Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Witch Executioner Mega Knight
Witch
Wizard Witch Executioner
Wizard Witch Mega Knight
Rocket
Elite Barbarians Wizard Witch Executioner
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Witch Executioner
Wizard Rocket Executioner Mega Knight
Wizard Executioner
Rocket
Elite Barbarians Executioner Mega Knight
Elite Barbarians Rocket Witch
Rocket Witch Executioner
Rocket Witch Executioner Mega Knight

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