My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Barbarians Elite Barbarians Dart Goblin Wizard Witch
The Log
Barbarians Elite Barbarians Dart Goblin Witch
Earthquake
Barbarians Witch
Arrows
Dart Goblin Witch
Royal Delivery
Barbarians Elite Barbarians Dart Goblin Wizard Witch
Fireball
Barbarians Elite Barbarians Dart Goblin Wizard Witch
Poison
Barbarians Dart Goblin Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Barbarians Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Dart Goblin Barbarians Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Rage Dart Goblin Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Dart Goblin Wizard
Dart Goblin
Elite Barbarians Mirror
Wizard
Elite Barbarians Rage
Rocket
Mirror
Mirror
Dart Goblin Rocket
Rage
Elite Barbarians Witch Wizard
Witch
Rage

Defense Synergies 0 3

Barbarians
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Elite Barbarians Mirror
Wizard
Elite Barbarians
Rocket
Mirror
Dart Goblin
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard
Barbarians Elite Barbarians Dart Goblin Witch
Barbarians Rocket Witch Elite Barbarians Dart Goblin
Barbarians Elite Barbarians Witch Dart Goblin
Barbarians Elite Barbarians Rocket
Dart Goblin
Dart Goblin Rocket Wizard Witch
Rocket Barbarians Dart Goblin
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians Dart Goblin
Barbarians Dart Goblin Witch Wizard
Dart Goblin Wizard Witch
Barbarians Elite Barbarians Wizard Rocket Witch
Wizard Rocket Barbarians Dart Goblin Witch
Barbarians Elite Barbarians
Barbarians Rocket Elite Barbarians
Barbarians Wizard Elite Barbarians Witch
Barbarians Elite Barbarians Dart Goblin Wizard Witch
Wizard Witch Barbarians Dart Goblin
Barbarians Elite Barbarians Dart Goblin
Wizard Barbarians Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Elite Barbarians Wizard Rocket
Barbarians Elite Barbarians Rocket Witch
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch
Wizard Rocket Dart Goblin Witch
Rocket Barbarians Elite Barbarians Dart Goblin Witch
Barbarians Elite Barbarians
Rocket Barbarians Elite Barbarians Witch
Witch Barbarians Dart Goblin
Barbarians Elite Barbarians Dart Goblin Witch
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Wizard Witch
Wizard Barbarians Dart Goblin Witch
Barbarians Elite Barbarians Witch Dart Goblin Rocket
Barbarians Elite Barbarians Dart Goblin Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Barbarians Dart Goblin Rocket
Wizard Rocket
Wizard Dart Goblin Rocket Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Rocket Elite Barbarians
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket Elite Barbarians Dart Goblin
Dart Goblin Rocket
Elite Barbarians Dart Goblin
Rocket Dart Goblin Wizard Witch
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Dart Goblin Wizard
Rocket Dart Goblin Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Rocket Dart Goblin
Elite Barbarians Dart Goblin Wizard Witch
Rocket Dart Goblin Wizard Witch
Elite Barbarians
Dart Goblin Wizard Rocket
Rocket
Rocket Wizard
Barbarians Dart Goblin Rocket Witch
Rocket Dart Goblin Wizard Witch
Dart Goblin Wizard Rocket
Dart Goblin Wizard
Rocket
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Rocket Witch
Dart Goblin Rocket Witch
Dart Goblin Rocket Witch

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