My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Barbarians Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Barbarians Elite Barbarians Witch Electro Wizard Magic Archer
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Witch Balloon Electro Wizard Magic Archer
Fireball
Barbarians Elite Barbarians Witch Balloon Electro Wizard Magic Archer
Poison
Barbarians Witch Balloon Electro Wizard Magic Archer
Lightning
Elite Barbarians Witch Balloon Electro Wizard Magic Archer
Rocket
Barbarians Elite Barbarians Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Electro Wizard Magic Archer Barbarians Witch Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Electro Wizard Magic Archer Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elite Barbarians
Mega Knight
Freeze
Balloon
Witch
Mega Knight
Balloon
Freeze Barbarians Electro Wizard Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Mega Knight
Magic Archer
Balloon Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Witch Balloon Electro Wizard Magic Archer

Defense Synergies 0 8

Barbarians
Elite Barbarians
Mega Knight
Freeze
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Balloon
Electro Wizard
Freeze Witch Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Freeze Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Barbarians Elite Barbarians Witch Electro Wizard Mega Knight
Barbarians Witch Mega Knight Elite Barbarians Freeze Electro Wizard
Barbarians Elite Barbarians Witch Electro Wizard Mega Knight
Barbarians Elite Barbarians Mega Knight
Freeze Electro Wizard Magic Archer Mega Knight
Electro Wizard Freeze Witch Magic Archer
Barbarians Electro Wizard Magic Archer Mega Knight
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians Electro Wizard Mega Knight
Barbarians Witch Electro Wizard Freeze Magic Archer Mega Knight
Witch Electro Wizard Magic Archer
Barbarians Mega Knight Elite Barbarians Freeze Witch Electro Wizard
Mega Knight Barbarians Freeze Witch Electro Wizard Magic Archer
Barbarians Elite Barbarians Electro Wizard Mega Knight
Barbarians Elite Barbarians Freeze Electro Wizard Mega Knight
Barbarians Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Barbarians Elite Barbarians Witch Electro Wizard Magic Archer
Freeze Witch Barbarians Electro Wizard Magic Archer Mega Knight
Barbarians Elite Barbarians Electro Wizard
Mega Knight Barbarians Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Magic Archer Mega Knight
Barbarians Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Witch Mega Knight
Freeze Witch Electro Wizard Magic Archer
Barbarians Elite Barbarians Witch Electro Wizard
Mega Knight Barbarians Elite Barbarians
Freeze Electro Wizard Mega Knight Barbarians Elite Barbarians Witch Magic Archer
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Mega Knight Witch
Barbarians Witch Magic Archer Mega Knight
Barbarians Elite Barbarians Witch Electro Wizard Freeze Magic Archer
Mega Knight Barbarians Elite Barbarians Freeze Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Electro Wizard Magic Archer
Magic Archer
Barbarians Freeze
Magic Archer Mega Knight
Freeze Witch Magic Archer
Witch Magic Archer
Freeze Magic Archer
Elite Barbarians Electro Wizard
Electro Wizard Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Freeze Magic Archer
Elite Barbarians Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Freeze
Electro Wizard Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarians
Freeze Witch Magic Archer Mega Knight
Witch
Witch Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Elite Barbarians Witch Electro Wizard Magic Archer
Electro Wizard Freeze Witch
Elite Barbarians
Magic Archer Mega Knight
Freeze Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Barbarians Freeze Witch Magic Archer
Witch Electro Wizard Magic Archer
Freeze
Electro Wizard Magic Archer Mega Knight
Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians Freeze Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Freeze Witch Electro Wizard Magic Archer Mega Knight

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