My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince Ram Rider
Giant Snowball
Barbarians Skeleton Army Witch Ram Rider Little Prince
Zap
Skeleton Army Witch Prince Ram Rider Little Prince
Barbarian Barrel
Barbarians Elite Barbarians Skeleton Army Witch Little Prince
The Log
Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider Little Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider Little Prince
Fireball
Barbarians Elite Barbarians Skeleton Army Witch Ram Rider Little Prince
Poison
Barbarians Skeleton Army Witch Little Prince
Lightning
Elite Barbarians Witch Prince Ram Rider Little Prince
Rocket
Barbarians Elite Barbarians Witch Prince Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Fireball Barbarians Witch Prince Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Little Prince Fireball Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball
Fireball
Elite Barbarians Ram Rider Little Prince
Skeleton Army
Witch
Prince Ram Rider
Prince
Witch Ram Rider Little Prince
Ram Rider
Fireball Witch Prince
Little Prince
Fireball Prince

Defense Synergies 0 5

Barbarians
Skeleton Army
Elite Barbarians
Fireball
Ram Rider Little Prince
Skeleton Army
Barbarians Prince
Witch
Prince
Prince
Skeleton Army Witch
Ram Rider
Fireball
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider
Barbarians Skeleton Army Witch Prince Ram Rider Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider
Barbarians Elite Barbarians Fireball Skeleton Army Prince
Fireball Skeleton Army
Ram Rider Fireball Witch Little Prince
Barbarians Fireball Ram Rider
Barbarians Witch Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Barbarians Prince Little Prince
Barbarians Skeleton Army Witch Fireball Ram Rider
Fireball Witch Ram Rider
Barbarians Skeleton Army Prince Elite Barbarians Fireball Witch Ram Rider
Fireball Skeleton Army Barbarians Witch Prince
Barbarians Elite Barbarians Skeleton Army Prince Ram Rider
Barbarians Skeleton Army Elite Barbarians Fireball Prince Ram Rider
Barbarians Elite Barbarians Fireball Skeleton Army Witch Prince
Fireball Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider Little Prince
Witch Barbarians Fireball Ram Rider Little Prince
Barbarians Elite Barbarians Prince Ram Rider
Skeleton Army Barbarians Elite Barbarians Fireball Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Fireball Witch Prince
Fireball Elite Barbarians Prince
Barbarians Skeleton Army Elite Barbarians Witch Prince Ram Rider
Skeleton Army Prince Barbarians Elite Barbarians Fireball Ram Rider
Barbarians Elite Barbarians Skeleton Army Witch Prince Ram Rider
Fireball Witch Ram Rider
Skeleton Army Prince Barbarians Elite Barbarians Fireball Witch Ram Rider
Barbarians Elite Barbarians Skeleton Army Prince
Barbarians Elite Barbarians Fireball Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Barbarians Elite Barbarians Witch Prince
Skeleton Army Barbarians Elite Barbarians Fireball Prince
Barbarians Elite Barbarians Skeleton Army Prince Fireball Witch Ram Rider
Barbarians Fireball Skeleton Army Witch
Barbarians Elite Barbarians Skeleton Army Witch Fireball Prince Little Prince
Barbarians Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Barbarians Fireball Prince
Fireball
Fireball Witch Ram Rider
Witch
Fireball Ram Rider
Fireball Ram Rider
Elite Barbarians Fireball Prince
Fireball Prince Ram Rider
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball Prince
Fireball Witch
Fireball
Fireball
Fireball Prince
Fireball Witch Little Prince
Fireball Prince
Fireball
Prince
Barbarians Fireball
Fireball Witch Little Prince
Witch
Fireball Witch Ram Rider
Fireball Witch Prince Ram Rider
Fireball
Elite Barbarians Fireball Witch Little Prince
Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball
Prince
Fireball
Barbarians Fireball Skeleton Army Witch Prince
Fireball Witch Ram Rider
Fireball
Fireball Prince
Fireball
Fireball
Elite Barbarians Prince
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Prince Little Prince

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