My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Barbarians Baby Dragon Lumberjack Skeleton King
Zap
Skeleton King
Barbarian Barrel
Barbarians Elite Barbarians Lumberjack Skeleton King
The Log
Barbarians Elite Barbarians Lumberjack Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Elite Barbarians Baby Dragon Lumberjack Skeleton King
Fireball
Barbarians Elite Barbarians Baby Dragon Lumberjack Skeleton King
Poison
Barbarians Skeleton King
Lightning
Elite Barbarians Baby Dragon Lumberjack Skeleton King
Rocket
Barbarians Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Baby Dragon Lumberjack Skeleton King Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Baby Dragon Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Fireball The Log Lumberjack Mega Knight
Fireball
Elite Barbarians Baby Dragon The Log Mega Knight Skeleton King
Baby Dragon
Fireball Lumberjack Mega Knight
The Log
Elite Barbarians Fireball Lumberjack Mega Knight
Lumberjack
Elite Barbarians Baby Dragon The Log Mega Knight
Mega Knight
Elite Barbarians Fireball Baby Dragon The Log Lumberjack
Skeleton King
Fireball

Defense Synergies 1 10

Barbarians
Elite Barbarians
The Log Mega Knight
Fireball
The Log Lumberjack Mega Knight
Baby Dragon
The Log Lumberjack Mega Knight Skeleton King
The Log
Fireball Elite Barbarians Baby Dragon Lumberjack Mega Knight
Lumberjack
Fireball Baby Dragon The Log
Mega Knight
Elite Barbarians Fireball Baby Dragon The Log
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Barbarians Elite Barbarians Lumberjack The Log Mega Knight
Barbarians Lumberjack Mega Knight Elite Barbarians
Barbarians Elite Barbarians Lumberjack Mega Knight Skeleton King
Barbarians Elite Barbarians Fireball The Log Lumberjack Mega Knight
Fireball The Log Baby Dragon Lumberjack Mega Knight
Fireball Baby Dragon
Barbarians Fireball Baby Dragon The Log Mega Knight
Barbarians Elite Barbarians Lumberjack Skeleton King
Elite Barbarians Barbarians Lumberjack Mega Knight
Barbarians Fireball Baby Dragon The Log Lumberjack Mega Knight Skeleton King
Fireball Baby Dragon
Barbarians Lumberjack Mega Knight Elite Barbarians Fireball The Log
Fireball Mega Knight Barbarians Baby Dragon The Log Lumberjack Skeleton King
Barbarians Elite Barbarians Lumberjack Mega Knight Skeleton King
Barbarians Elite Barbarians Fireball The Log Lumberjack Mega Knight
Barbarians Mega Knight Elite Barbarians Fireball Lumberjack
Fireball Mega Knight Barbarians Elite Barbarians Baby Dragon The Log Lumberjack
Baby Dragon The Log Barbarians Fireball Lumberjack Mega Knight
Barbarians Elite Barbarians Lumberjack
Mega Knight Barbarians Elite Barbarians Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Baby Dragon The Log Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Elite Barbarians The Log
Lumberjack Mega Knight Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Lumberjack Mega Knight
Fireball Baby Dragon
Barbarians Elite Barbarians Fireball Lumberjack
Mega Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Barbarians Elite Barbarians Fireball Baby Dragon The Log
Barbarians
Mega Knight Barbarians Elite Barbarians Lumberjack
Mega Knight Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Mega Knight Fireball Lumberjack Skeleton King
Barbarians Fireball Baby Dragon Mega Knight
Barbarians Elite Barbarians Fireball Baby Dragon The Log Lumberjack Skeleton King
Mega Knight Barbarians Elite Barbarians Fireball Baby Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Elite Barbarians Fireball Lumberjack
Fireball The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Elite Barbarians Fireball Baby Dragon
Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Barbarians Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Baby Dragon Lumberjack Mega Knight
The Log Fireball Baby Dragon Skeleton King
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Baby Dragon The Log Skeleton King
Fireball
Fireball Baby Dragon The Log Mega Knight

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