My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Three Musketeers Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Three Musketeers Sparky
Giant Snowball
Barbarians Three Musketeers Baby Dragon
Zap
Three Musketeers Sparky
Barbarian Barrel
Barbarians Elite Barbarians Elixir Golem Three Musketeers Sparky
The Log
Barbarians Elite Barbarians Elixir Golem Three Musketeers Sparky
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elite Barbarians Elixir Golem Three Musketeers Baby Dragon Sparky
Fireball
Barbarians Elite Barbarians Elixir Golem Three Musketeers Baby Dragon Sparky
Poison
Barbarians Elixir Golem Three Musketeers Sparky
Lightning
Elite Barbarians Three Musketeers Baby Dragon Sparky
Rocket
Barbarians Elite Barbarians Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Baby Dragon Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Baby Dragon Freeze Barbarians Elite Barbarians Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Baby Dragon Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Three Musketeers Sparky
Elixir Golem
Rage Three Musketeers Baby Dragon Sparky
Three Musketeers
Elite Barbarians Elixir Golem Rage
Rage
Elite Barbarians Elixir Golem Sparky Three Musketeers
Baby Dragon
Elixir Golem Sparky
Freeze
Sparky
Rage Elite Barbarians Elixir Golem Baby Dragon

Defense Synergies 0 1

Barbarians
Elite Barbarians
Elixir Golem
Three Musketeers
Rage
Baby Dragon
Freeze
Sparky
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Sparky
Barbarians Elite Barbarians Sparky Three Musketeers
Barbarians Three Musketeers Sparky Elite Barbarians Freeze
Barbarians Elite Barbarians Three Musketeers Sparky
Barbarians Elite Barbarians Sparky
Freeze Baby Dragon
Three Musketeers Baby Dragon Freeze
Barbarians Baby Dragon Sparky
Barbarians Three Musketeers Sparky Elite Barbarians
Elite Barbarians Barbarians Sparky
Barbarians Baby Dragon Freeze
Three Musketeers Baby Dragon
Barbarians Sparky Elite Barbarians Three Musketeers Freeze
Three Musketeers Sparky Barbarians Baby Dragon Freeze
Barbarians Elite Barbarians Sparky Three Musketeers
Barbarians Elite Barbarians Three Musketeers Freeze Sparky
Barbarians Three Musketeers Sparky Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Baby Dragon
Baby Dragon Freeze Barbarians
Barbarians Sparky Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Sparky
Elite Barbarians Baby Dragon
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Three Musketeers Sparky
Three Musketeers Baby Dragon Freeze
Sparky Barbarians Elite Barbarians
Barbarians Elite Barbarians Sparky
Freeze Barbarians Elite Barbarians Baby Dragon Sparky
Barbarians Three Musketeers Sparky
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Sparky
Barbarians Three Musketeers Baby Dragon Sparky
Barbarians Elite Barbarians Sparky Three Musketeers Baby Dragon Freeze
Barbarians Elite Barbarians Baby Dragon Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Sparky
Baby Dragon
Baby Dragon Sparky
Barbarians Freeze Sparky
Baby Dragon Sparky
Baby Dragon Freeze
Baby Dragon Sparky
Baby Dragon Freeze
Elite Barbarians Three Musketeers Sparky
Sparky
Baby Dragon
Elite Barbarians Three Musketeers Baby Dragon Sparky
Baby Dragon Freeze
Elite Barbarians Baby Dragon Sparky
Three Musketeers Baby Dragon Sparky
Three Musketeers Baby Dragon Sparky
Three Musketeers Freeze Sparky
Sparky
Three Musketeers Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Sparky
Barbarians Baby Dragon
Freeze Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Elite Barbarians Baby Dragon Sparky
Freeze
Elite Barbarians Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Barbarians Freeze
Three Musketeers Baby Dragon
Freeze
Three Musketeers Baby Dragon Sparky
Baby Dragon
Sparky
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Baby Dragon Freeze Sparky
Baby Dragon Freeze Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: