My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians
Zap
Prince
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Prince P.E.K.K.A Mother Witch
Fireball
Barbarians Wizard Mother Witch
Poison
Barbarians Wizard Mother Witch
Lightning
Wizard Prince Mother Witch
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Prince P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Mother Witch Barbarians Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tornado Mother Witch Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Tornado Prince P.E.K.K.A
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A The Log
Prince
Wizard The Log
P.E.K.K.A
Tornado Wizard The Log Mother Witch
The Log
Tornado Prince P.E.K.K.A
Mother Witch
P.E.K.K.A

Defense Synergies 5 8

Barbarians
Wizard
Tornado Prince P.E.K.K.A The Log
Rocket
Tornado The Log
Tornado
Wizard Rocket P.E.K.K.A Prince The Log Mother Witch
Prince
The Log Wizard Tornado
P.E.K.K.A
Tornado The Log Wizard
The Log
Prince P.E.K.K.A Wizard Rocket Tornado Mother Witch
Mother Witch
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Barbarians P.E.K.K.A Prince The Log
Barbarians Rocket Tornado Prince P.E.K.K.A
Barbarians Prince P.E.K.K.A
Barbarians Rocket Tornado Prince P.E.K.K.A The Log
Tornado The Log Mother Witch
Rocket Tornado Wizard
Rocket Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Tornado Prince
Tornado Barbarians Prince
Barbarians Mother Witch Wizard Tornado The Log
Wizard Tornado
Barbarians Prince P.E.K.K.A Wizard Rocket The Log
Wizard Rocket Barbarians Tornado Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Prince
Barbarians Rocket Tornado Prince P.E.K.K.A The Log
Barbarians Wizard Tornado Prince P.E.K.K.A
Barbarians Wizard Tornado Prince The Log
Wizard Tornado The Log Barbarians Mother Witch
Barbarians P.E.K.K.A Tornado Prince
Wizard Barbarians Prince P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince P.E.K.K.A
Wizard Rocket Prince The Log
Barbarians P.E.K.K.A Rocket Prince The Log
Rocket Prince P.E.K.K.A Barbarians Tornado The Log
Barbarians P.E.K.K.A Prince
Wizard Rocket Mother Witch Tornado
Rocket Prince P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Prince
Rocket P.E.K.K.A Barbarians Tornado Prince The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Prince
Rocket P.E.K.K.A Barbarians Tornado Prince The Log
Barbarians Rocket Prince P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Rocket Tornado Prince P.E.K.K.A The Log
Barbarians Wizard P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado The Log
Rocket The Log
Barbarians Rocket Prince The Log
Wizard Rocket The Log
Wizard Mother Witch Rocket Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Rocket Tornado Prince
Rocket Wizard Tornado Prince The Log
Wizard Rocket Tornado
Rocket The Log
Rocket
Prince The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket Tornado
Rocket
Rocket Wizard Prince The Log
Rocket Wizard Tornado The Log Mother Witch
Rocket Prince The Log
Rocket Wizard Tornado
Rocket Tornado Prince The Log
Rocket Barbarians The Log
Tornado The Log Mother Witch Wizard
The Log Wizard Tornado
Wizard Tornado Prince The Log
Rocket Tornado The Log
Wizard Tornado Mother Witch
Rocket Wizard
Wizard Rocket The Log
Rocket
P.E.K.K.A Prince
Rocket Wizard The Log
Barbarians Rocket Prince
Rocket Wizard Tornado
The Log
Wizard Rocket Prince
The Log Wizard
Rocket Tornado
Prince P.E.K.K.A
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado Prince The Log

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