My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Battle Ram Wizard Witch
The Log
Barbarians Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Battle Ram Wizard Baby Dragon Witch
Fireball
Barbarians Battle Ram Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Battle Ram Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Ram Baby Dragon Barbarians Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Battle Ram Baby Dragon Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Baby Dragon Witch
Wizard
Rage Mega Knight
Rocket
Rage
Witch Wizard
Baby Dragon
Battle Ram Witch Mega Knight
Witch
Rage Battle Ram Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Witch

Defense Synergies 0 4

Barbarians
Battle Ram
Wizard
Mega Knight
Rocket
Rage
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Barbarians Witch Mega Knight
Barbarians Rocket Witch Mega Knight
Barbarians Witch Mega Knight
Barbarians Rocket Mega Knight
Baby Dragon Mega Knight
Rocket Wizard Baby Dragon Witch
Rocket Barbarians Baby Dragon Mega Knight
Barbarians Witch
Barbarians Mega Knight
Barbarians Witch Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Barbarians Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Barbarians Baby Dragon Witch
Barbarians Mega Knight
Barbarians Rocket Mega Knight
Barbarians Wizard Mega Knight Witch
Mega Knight Barbarians Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians Mega Knight
Barbarians
Wizard Mega Knight Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Wizard Rocket Baby Dragon Mega Knight
Barbarians Mega Knight Rocket Witch
Rocket Mega Knight Barbarians
Barbarians Witch Mega Knight
Wizard Rocket Baby Dragon Witch
Rocket Barbarians Witch
Mega Knight Barbarians
Rocket Mega Knight Barbarians Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Witch
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight Wizard Witch
Wizard Barbarians Baby Dragon Witch Mega Knight
Barbarians Witch Rocket Baby Dragon
Mega Knight Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Rocket
Wizard Rocket Baby Dragon Mega Knight
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket
Rocket Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Wizard Baby Dragon Mega Knight
Rocket Wizard Baby Dragon Witch Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Rocket Baby Dragon
Wizard Baby Dragon Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Baby Dragon Witch
Wizard Rocket Baby Dragon Mega Knight
Wizard Baby Dragon
Rocket
Mega Knight
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Mega Knight

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