My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Barbarians Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Clone Witch
The Log
Barbarians Skeleton Army Clone Witch
Earthquake
Barbarians Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Barbarians Valkyrie Wizard Skeleton Army Clone Witch
Fireball
Barbarians Wizard Skeleton Army Clone Witch
Poison
Barbarians Wizard Skeleton Army Clone Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Valkyrie Golden Knight Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Valkyrie Golden Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Wizard Witch
Wizard
Valkyrie Mega Knight
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Valkyrie Clone Mega Knight
Mega Knight
Wizard Witch
Golden Knight

Defense Synergies 0 7

Barbarians
Skeleton Army
Valkyrie
Wizard Witch
Wizard
Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Barbarians Wizard
Clone
Witch
Valkyrie Mega Knight
Mega Knight
Wizard Witch
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Golden Knight
Barbarians Skeleton Army Valkyrie Witch Mega Knight
Barbarians Skeleton Army Witch Mega Knight Valkyrie
Barbarians Skeleton Army Witch Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Mega Knight
Wizard Witch
Barbarians Valkyrie Mega Knight Golden Knight
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Witch Wizard Mega Knight
Wizard Witch
Barbarians Skeleton Army Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Witch Golden Knight
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Wizard Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Barbarians Valkyrie Wizard Skeleton Army Witch Golden Knight
Valkyrie Wizard Witch Barbarians Mega Knight
Barbarians
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Witch
Valkyrie Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Mega Knight Barbarians
Barbarians Valkyrie Skeleton Army Witch Mega Knight
Wizard Witch
Skeleton Army Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Skeleton Army
Mega Knight Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie Witch Golden Knight
Skeleton Army Mega Knight Barbarians Valkyrie
Barbarians Skeleton Army Mega Knight Valkyrie Wizard Witch Golden Knight
Wizard Barbarians Valkyrie Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Valkyrie Golden Knight
Valkyrie Mega Knight Barbarians Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Golden Knight
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Golden Knight
Valkyrie Wizard Golden Knight
Wizard
Golden Knight
Wizard Witch Golden Knight
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight Golden Knight
Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Golden Knight
Wizard Witch Mega Knight Golden Knight
Golden Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Barbarians Skeleton Army Witch
Wizard Witch
Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Witch Golden Knight
Witch
Witch Mega Knight Golden Knight

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