My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Collector Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Inferno Dragon
Giant Snowball
Barbarians Royal Recruits Witch Balloon Inferno Dragon
Zap
Firecracker Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Royal Recruits Witch
The Log
Firecracker Barbarians Royal Recruits Witch
Earthquake
Firecracker Barbarians Elixir Collector Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Barbarians Royal Recruits Witch Balloon Inferno Dragon
Fireball
Firecracker Barbarians Elixir Collector Witch Balloon Inferno Dragon
Poison
Firecracker Barbarians Royal Recruits Elixir Collector Witch Balloon
Lightning
Elixir Collector Witch Balloon Inferno Dragon
Rocket
Barbarians Elixir Collector Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Inferno Dragon Barbarians Witch Balloon Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Freeze Inferno Dragon Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Balloon Inferno Dragon
Barbarians
Balloon
Royal Recruits
Firecracker
Elixir Collector
Freeze
Balloon
Witch
Balloon
Freeze Firecracker Barbarians
Inferno Dragon
Firecracker

Defense Synergies 0 1

Firecracker
Royal Recruits
Barbarians
Royal Recruits
Firecracker
Elixir Collector
Freeze
Witch
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Barbarians Inferno Dragon Firecracker Royal Recruits Witch
Barbarians Witch Royal Recruits Freeze Inferno Dragon
Barbarians Royal Recruits Witch Inferno Dragon Firecracker
Firecracker Barbarians Royal Recruits
Freeze Firecracker
Inferno Dragon Firecracker Freeze Witch
Barbarians Royal Recruits
Barbarians Witch Inferno Dragon Royal Recruits
Firecracker Barbarians Royal Recruits
Barbarians Witch Firecracker Royal Recruits Freeze
Inferno Dragon Firecracker Witch
Barbarians Royal Recruits Freeze Witch
Firecracker Barbarians Royal Recruits Freeze Witch
Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Freeze Inferno Dragon
Barbarians Firecracker Royal Recruits Witch
Firecracker Barbarians Royal Recruits Witch
Freeze Witch Firecracker Barbarians Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon
Royal Recruits Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Witch
Firecracker Inferno Dragon
Barbarians Royal Recruits Witch
Royal Recruits Barbarians
Barbarians Royal Recruits Witch Inferno Dragon
Firecracker Freeze Witch
Royal Recruits Barbarians Witch
Barbarians Royal Recruits Inferno Dragon
Royal Recruits Freeze Firecracker Barbarians Witch Inferno Dragon
Royal Recruits Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Royal Recruits Witch
Royal Recruits Barbarians
Barbarians Royal Recruits Witch
Royal Recruits Firecracker Barbarians Witch
Barbarians Royal Recruits Witch Firecracker Freeze Inferno Dragon
Firecracker Barbarians Royal Recruits Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Freeze
Firecracker
Firecracker Barbarians Royal Recruits Freeze
Firecracker
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker Royal Recruits
Freeze
Firecracker
Firecracker Witch
Barbarians Royal Recruits
Firecracker Freeze Witch
Witch Inferno Dragon
Firecracker Witch
Witch
Firecracker
Firecracker Witch
Firecracker Freeze Witch
Firecracker Freeze
Firecracker
Barbarians Royal Recruits Freeze Witch
Firecracker Witch
Freeze
Firecracker
Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits Freeze Witch
Firecracker Witch
Firecracker Royal Recruits Freeze Witch

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