My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Barbarians Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Musketeer Wizard
The Log
Bomber Barbarians Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Hog Rider Wizard
Fireball
Bomber Barbarians Musketeer Hog Rider Wizard Elixir Collector
Poison
Bomber Barbarians Musketeer Wizard Elixir Collector
Lightning
Musketeer Wizard Elixir Collector
Rocket
Barbarians Musketeer Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Musketeer Hog Rider Barbarians Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Musketeer Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Giant
Musketeer
Hog Rider Giant
Hog Rider
Fireball Musketeer Bomber Barbarians Giant Wizard
Giant
Bomber Musketeer Fireball Hog Rider Wizard
Wizard
Hog Rider Giant
Elixir Collector

Defense Synergies 0 1

Bomber
Barbarians
Fireball
Musketeer
Musketeer
Fireball
Hog Rider
Giant
Wizard
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard
Barbarians Bomber Musketeer
Barbarians Bomber Musketeer
Barbarians Bomber Musketeer
Bomber Barbarians Fireball
Fireball Bomber Musketeer
Musketeer Fireball Wizard
Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Barbarians Musketeer
Barbarians Bomber Fireball Musketeer Wizard
Musketeer Fireball Wizard
Barbarians Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Bomber Fireball Musketeer
Fireball Bomber Barbarians Musketeer Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Wizard Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Musketeer Wizard
Barbarians Musketeer
Barbarians Fireball Musketeer
Barbarians Musketeer
Fireball Wizard Musketeer
Barbarians Fireball Musketeer
Barbarians
Barbarians Fireball
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball
Barbarians Fireball Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Bomber Fireball Musketeer
Bomber Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Wizard
Fireball Wizard Musketeer
Bomber Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber
Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard
Fireball
Fireball Wizard
Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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