My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Barbarians Hog Rider
Zap
Prince
Barbarian Barrel
Barbarians Bomb Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Hog Rider Prince
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Prince
Fireball
Barbarians Bomb Tower Hog Rider Wizard
Poison
Barbarians Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Prince
Rocket
Barbarians Bomb Tower Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Bomb Tower Hog Rider Barbarians Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Bomb Tower Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard The Log
Bomb Tower
Hog Rider
The Log Barbarians Mini P.E.K.K.A Wizard Rocket Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Rocket
Hog Rider
Prince
Hog Rider Wizard The Log
The Log
Hog Rider Mini P.E.K.K.A Prince

Defense Synergies 3 5

Barbarians
Mini P.E.K.K.A
The Log Bomb Tower Wizard
Bomb Tower
The Log Mini P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Prince The Log
Rocket
The Log
Prince
The Log Wizard
The Log
Mini P.E.K.K.A Bomb Tower Prince Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Barbarians Mini P.E.K.K.A Bomb Tower Prince The Log
Barbarians Mini P.E.K.K.A Bomb Tower Rocket Prince
Barbarians Mini P.E.K.K.A Bomb Tower Prince
Barbarians Mini P.E.K.K.A Bomb Tower Rocket Prince The Log
The Log Bomb Tower
Rocket Bomb Tower Wizard
Rocket Barbarians Bomb Tower The Log
Barbarians Mini P.E.K.K.A Bomb Tower Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Bomb Tower Wizard The Log
Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Prince Wizard Rocket The Log
Bomb Tower Wizard Rocket Barbarians Mini P.E.K.K.A Prince The Log
Barbarians Mini P.E.K.K.A Bomb Tower Prince
Barbarians Bomb Tower Rocket Mini P.E.K.K.A Prince The Log
Barbarians Bomb Tower Wizard Mini P.E.K.K.A Prince
Bomb Tower Barbarians Wizard Prince The Log
Bomb Tower Wizard The Log Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Prince
Wizard Barbarians Mini P.E.K.K.A Bomb Tower Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Bomb Tower Wizard Rocket Prince The Log
Barbarians Mini P.E.K.K.A Bomb Tower Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Barbarians The Log
Barbarians Mini P.E.K.K.A Prince
Wizard Rocket Bomb Tower
Mini P.E.K.K.A Rocket Prince Barbarians Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower Prince
Rocket Barbarians Mini P.E.K.K.A Bomb Tower Prince The Log
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Prince
Rocket Barbarians Prince The Log
Barbarians Mini P.E.K.K.A Rocket Prince Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Bomb Tower Rocket Prince The Log
Barbarians Mini P.E.K.K.A Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Barbarians Rocket Prince The Log
Wizard Rocket The Log
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Wizard Prince The Log
Wizard Rocket
Rocket The Log
Rocket
Prince The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Prince The Log
Rocket Wizard The Log
Rocket Prince The Log
Rocket Wizard
Rocket Prince The Log
Rocket Barbarians The Log
The Log Wizard
The Log Wizard
Wizard Prince The Log
Rocket The Log
Wizard
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Prince
Rocket Wizard The Log
Barbarians Rocket Prince
Rocket Wizard
The Log
Mini P.E.K.K.A Wizard Rocket Prince
The Log Wizard
Rocket
Prince
Rocket The Log
Rocket
Rocket Prince The Log

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