My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Graveyard
Giant Snowball
Barbarians Goblin Drill Witch Graveyard
Zap
Goblin Drill Witch Graveyard
Barbarian Barrel
Barbarians Goblin Drill Witch Ice Wizard Graveyard
The Log
Barbarians Goblin Drill Witch Graveyard
Earthquake
Barbarians Goblin Drill Witch Graveyard
Arrows
Goblin Drill Witch Graveyard
Royal Delivery
Barbarians Goblin Drill Witch Ice Wizard Graveyard
Fireball
Barbarians Goblin Drill Witch Ice Wizard
Poison
Barbarians Goblin Drill Witch Ice Wizard Graveyard
Lightning
Ice Golem Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Void Ice Wizard Goblin Drill Barbarians Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Void Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Ice Golem
Graveyard Goblin Drill Witch
Mirror
Graveyard
Void
Goblin Drill
Ice Golem
Witch
Ice Golem Graveyard
Ice Wizard
Graveyard
Graveyard
Ice Golem Mirror Witch Ice Wizard

Defense Synergies 0 5

Barbarians
Ice Golem
Witch Ice Wizard
Mirror
Ice Wizard
Void
Goblin Drill
Ice Wizard
Witch
Ice Golem Ice Wizard
Ice Wizard
Ice Golem Mirror Goblin Drill Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Void
Barbarians Goblin Drill Witch Ice Wizard
Barbarians Witch Void Goblin Drill Ice Wizard
Barbarians Witch Goblin Drill Ice Wizard
Barbarians
Ice Wizard
Void Witch Ice Wizard
Barbarians Ice Golem Void
Barbarians Witch Goblin Drill Ice Wizard
Barbarians Ice Golem Ice Wizard
Barbarians Witch Ice Wizard Ice Golem Goblin Drill
Witch Ice Wizard
Barbarians Goblin Drill Witch Ice Wizard
Barbarians Goblin Drill Witch
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblin Drill Witch
Barbarians Goblin Drill Witch Ice Wizard
Goblin Drill Witch Barbarians Ice Golem Ice Wizard
Barbarians Goblin Drill
Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Void Witch
Void Ice Golem
Barbarians Ice Golem Witch
Barbarians Ice Golem
Barbarians Goblin Drill Witch
Ice Golem Witch Ice Wizard
Barbarians Ice Golem Void Witch Ice Wizard
Barbarians
Void Barbarians Ice Golem Witch
Witch Barbarians Goblin Drill
Barbarians Witch
Barbarians Void
Barbarians Ice Golem Witch
Barbarians Witch
Barbarians Witch Ice Golem Goblin Drill
Barbarians Ice Golem Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Goblin Drill
Void Ice Wizard
Void Goblin Drill
Barbarians Ice Golem Void
Ice Golem Witch Ice Wizard
Witch
Ice Golem Ice Wizard
Void
Void
Void
Void
Ice Golem Void
Void
Ice Golem
Goblin Drill Witch
Void
Witch
Void
Void
Void
Barbarians Void Goblin Drill
Ice Golem Witch Ice Wizard
Witch
Void Witch Ice Wizard
Void Witch
Void
Ice Golem Witch Ice Wizard
Void Witch
Void
Void
Void
Barbarians Void Witch
Witch Ice Wizard
Void
Ice Golem
Void
Witch
Void Witch
Void Witch

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