My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Goblin Gang Barbarians Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Valkyrie Wizard Giant Skeleton
The Log
Goblin Gang Barbarians Elite Barbarians Giant Skeleton
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie Wizard Giant Skeleton
Fireball
Goblin Gang Barbarians Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Valkyrie Barbarians Minion Horde Wizard Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Gang Valkyrie Barbarians Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Goblin Gang Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Rocket
Giant Skeleton
Goblin Gang Minion Horde Valkyrie Wizard

Defense Synergies 1 7

Goblin Gang
Barbarians Valkyrie Giant Skeleton
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Rocket
Giant Skeleton
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Barbarians Minion Horde Elite Barbarians Goblin Gang Valkyrie
Goblin Gang Barbarians Minion Horde Rocket Elite Barbarians Valkyrie Giant Skeleton
Barbarians Minion Horde Elite Barbarians Goblin Gang Valkyrie
Barbarians Elite Barbarians Valkyrie Rocket Giant Skeleton
Goblin Gang Valkyrie
Minion Horde Rocket Goblin Gang Wizard
Rocket Barbarians Valkyrie Giant Skeleton
Barbarians Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians Minion Horde Valkyrie Giant Skeleton
Goblin Gang Barbarians Minion Horde Valkyrie Wizard Giant Skeleton
Minion Horde Goblin Gang Wizard
Barbarians Minion Horde Goblin Gang Elite Barbarians Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Goblin Gang Barbarians Minion Horde
Barbarians Elite Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Rocket Goblin Gang Elite Barbarians
Barbarians Minion Horde Wizard Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Barbarians Giant Skeleton
Barbarians Elite Barbarians
Goblin Gang Valkyrie Wizard Barbarians Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Elite Barbarians Giant Skeleton
Goblin Gang Elite Barbarians Valkyrie Wizard Rocket
Goblin Gang Barbarians Giant Skeleton Minion Horde Elite Barbarians Valkyrie Rocket
Goblin Gang Valkyrie Rocket Giant Skeleton Barbarians Minion Horde Elite Barbarians
Barbarians Giant Skeleton Goblin Gang Minion Horde Elite Barbarians Valkyrie
Wizard Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Barbarians Minion Horde Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Rocket Giant Skeleton Barbarians Elite Barbarians Valkyrie
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Valkyrie Giant Skeleton
Rocket Barbarians Elite Barbarians Valkyrie Giant Skeleton
Barbarians Elite Barbarians Rocket Giant Skeleton Goblin Gang Minion Horde Valkyrie Wizard
Wizard Barbarians Minion Horde Valkyrie
Goblin Gang Barbarians Elite Barbarians Minion Horde Valkyrie Rocket Giant Skeleton
Valkyrie Barbarians Minion Horde Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Giant Skeleton
Rocket Minion Horde Giant Skeleton
Barbarians Valkyrie Rocket Giant Skeleton
Wizard Rocket Minion Horde Valkyrie
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Goblin Gang Minion Horde Elite Barbarians
Rocket Minion Horde Valkyrie Wizard
Wizard Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Valkyrie Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard
Rocket
Elite Barbarians Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Goblin Gang Barbarians Rocket
Rocket Wizard
Goblin Gang Minion Horde Valkyrie Wizard Rocket
Wizard
Rocket Giant Skeleton
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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