My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Balloon Giant Skeleton
Giant Snowball
Barbarians Minion Horde Balloon
Zap
Minion Horde Royal Giant Balloon
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Royal Giant Giant Skeleton
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Balloon Giant Skeleton
Fireball
Barbarians Minion Horde Wizard Balloon
Poison
Barbarians Minion Horde Wizard Balloon
Lightning
Wizard Balloon
Rocket
Barbarians Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Barbarians Minion Horde Wizard Balloon Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Rage Barbarians Minion Horde Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Minion Horde
Rage Royal Giant Giant Skeleton
Royal Giant
Minion Horde Wizard Rocket Giant Skeleton
Wizard
Royal Giant Rage Balloon Giant Skeleton
Rocket
Royal Giant
Rage
Minion Horde Balloon Wizard Giant Skeleton
Balloon
Rage Barbarians Wizard Giant Skeleton
Giant Skeleton
Minion Horde Royal Giant Wizard Rage Balloon

Defense Synergies 0 2

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Wizard
Giant Skeleton
Rocket
Rage
Balloon
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Barbarians Minion Horde
Barbarians Minion Horde Rocket Giant Skeleton
Barbarians Minion Horde
Barbarians Rocket Giant Skeleton
Minion Horde Rocket Wizard
Rocket Barbarians Giant Skeleton
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Wizard Giant Skeleton
Minion Horde Wizard
Barbarians Minion Horde Wizard Rocket Giant Skeleton
Wizard Rocket Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Rocket
Barbarians Minion Horde Wizard
Barbarians Minion Horde Wizard
Wizard Barbarians Giant Skeleton
Barbarians
Wizard Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Wizard Rocket
Barbarians Giant Skeleton Minion Horde Rocket
Rocket Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Wizard Rocket Minion Horde
Rocket Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Rocket Giant Skeleton Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Rocket Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Minion Horde Rocket Giant Skeleton
Barbarians Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Rocket Minion Horde Giant Skeleton
Barbarians Rocket Giant Skeleton
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
Wizard
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Barbarians Rocket
Rocket Wizard
Minion Horde Wizard Rocket
Wizard
Rocket Giant Skeleton
Minion Horde
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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