My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard X-Bow Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army Little Prince
Zap
Minion Horde Skeleton Army X-Bow Little Prince
Barbarian Barrel
Barbarians Elixir Golem Wizard Skeleton Army X-Bow Little Prince
The Log
Barbarians Elixir Golem Skeleton Army X-Bow Little Prince
Earthquake
Barbarians Elixir Golem Skeleton Army X-Bow
Arrows
Minion Horde Skeleton Army Little Prince
Royal Delivery
Barbarians Minion Horde Elixir Golem Wizard Skeleton Army Little Prince
Fireball
Barbarians Minion Horde Elixir Golem Wizard Skeleton Army X-Bow Little Prince
Poison
Barbarians Minion Horde Elixir Golem Wizard Skeleton Army X-Bow Little Prince
Lightning
Wizard X-Bow Little Prince
Rocket
Barbarians Minion Horde Wizard X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Little Prince Barbarians Minion Horde Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Skeleton Army Little Prince Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight
Elixir Golem
Wizard
Wizard
Elixir Golem Mega Knight
Skeleton Army
X-Bow
X-Bow
Skeleton Army
Mega Knight
Minion Horde Wizard
Little Prince

Defense Synergies 0 5

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Elixir Golem
Wizard
Skeleton Army Mega Knight
Skeleton Army
Barbarians Wizard X-Bow
X-Bow
Skeleton Army
Mega Knight
Wizard
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard X-Bow
Barbarians Minion Horde Skeleton Army X-Bow Mega Knight
Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Skeleton Army X-Bow Mega Knight
Skeleton Army X-Bow Mega Knight
Minion Horde Wizard X-Bow Little Prince
Barbarians X-Bow Mega Knight
Barbarians Minion Horde Skeleton Army X-Bow
Skeleton Army Barbarians Minion Horde Mega Knight Little Prince
Barbarians Minion Horde Skeleton Army Wizard X-Bow Mega Knight
Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Mega Knight Wizard X-Bow
Wizard Skeleton Army Mega Knight Barbarians Minion Horde X-Bow
Barbarians Skeleton Army Minion Horde X-Bow Mega Knight
Barbarians Minion Horde Skeleton Army X-Bow Mega Knight
Barbarians Minion Horde Wizard Mega Knight Skeleton Army X-Bow
Mega Knight Barbarians Minion Horde Wizard Skeleton Army X-Bow Little Prince
Wizard Barbarians Mega Knight Little Prince
Barbarians
Wizard Skeleton Army Mega Knight Barbarians Minion Horde Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight X-Bow
Wizard X-Bow Mega Knight
Barbarians Skeleton Army Mega Knight Minion Horde
Skeleton Army Mega Knight Barbarians Minion Horde X-Bow
Barbarians Minion Horde Skeleton Army Mega Knight
Wizard Minion Horde
Skeleton Army Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Skeleton Army
Minion Horde Mega Knight Barbarians Skeleton Army X-Bow
Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Minion Horde Wizard
Wizard Barbarians Minion Horde Skeleton Army Mega Knight
Barbarians Skeleton Army Minion Horde X-Bow Little Prince
Mega Knight Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow
X-Bow
Minion Horde X-Bow
Barbarians
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
X-Bow Wizard
Wizard X-Bow
Minion Horde X-Bow
Minion Horde Wizard X-Bow
Wizard
Minion Horde X-Bow
X-Bow
X-Bow Minion Horde Wizard
Minion Horde Wizard X-Bow Mega Knight
Minion Horde
Wizard X-Bow Mega Knight
Wizard X-Bow Mega Knight Little Prince
Minion Horde X-Bow Mega Knight
Wizard
X-Bow
Barbarians Minion Horde X-Bow
Wizard Mega Knight Little Prince
Minion Horde
X-Bow Wizard
Wizard X-Bow Mega Knight
X-Bow
Minion Horde Wizard X-Bow Little Prince
Minion Horde Wizard
Minion Horde
Minion Horde Wizard X-Bow Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Barbarians Skeleton Army X-Bow
Wizard
Minion Horde Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde
X-Bow Mega Knight Little Prince

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