My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Barbarians Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Baby Dragon Royal Ghost Electro Wizard Magic Archer Lumberjack
Fireball
Barbarians Hog Rider Baby Dragon Electro Wizard Magic Archer Lumberjack
Poison
Barbarians Electro Wizard Magic Archer
Lightning
Baby Dragon Electro Wizard Magic Archer Lumberjack
Rocket
Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Hog Rider Baby Dragon Freeze Electro Wizard Magic Archer Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Hog Rider Baby Dragon Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Baby Dragon Electro Wizard Magic Archer Lumberjack
Baby Dragon
Hog Rider Electro Wizard Lumberjack
Freeze
Hog Rider
Royal Ghost
Electro Wizard Magic Archer Lumberjack
Electro Wizard
Hog Rider Baby Dragon Royal Ghost Magic Archer Lumberjack
Magic Archer
Hog Rider Royal Ghost Electro Wizard Lumberjack
Lumberjack
Hog Rider Baby Dragon Royal Ghost Electro Wizard Magic Archer

Defense Synergies 0 7

Barbarians
Hog Rider
Baby Dragon
Lumberjack
Freeze
Electro Wizard Lumberjack
Royal Ghost
Electro Wizard
Electro Wizard
Freeze Royal Ghost Magic Archer Lumberjack
Magic Archer
Electro Wizard Lumberjack
Lumberjack
Baby Dragon Freeze Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Magic Archer
Barbarians Lumberjack Electro Wizard
Barbarians Lumberjack Freeze Electro Wizard
Barbarians Lumberjack Electro Wizard
Barbarians Lumberjack
Freeze Baby Dragon Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Baby Dragon Freeze Magic Archer
Barbarians Baby Dragon Electro Wizard Magic Archer
Barbarians Lumberjack
Barbarians Royal Ghost Electro Wizard Lumberjack
Barbarians Electro Wizard Baby Dragon Freeze Royal Ghost Magic Archer Lumberjack
Baby Dragon Electro Wizard Magic Archer
Barbarians Lumberjack Freeze Electro Wizard
Barbarians Baby Dragon Freeze Royal Ghost Electro Wizard Magic Archer Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Freeze Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Baby Dragon Royal Ghost Electro Wizard Magic Archer Lumberjack
Baby Dragon Freeze Barbarians Royal Ghost Electro Wizard Magic Archer Lumberjack
Barbarians Electro Wizard Lumberjack
Royal Ghost Barbarians Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Royal Ghost Electro Wizard
Electro Wizard Baby Dragon Royal Ghost Magic Archer Lumberjack
Barbarians Lumberjack Electro Wizard
Lumberjack Barbarians Electro Wizard
Barbarians Lumberjack
Baby Dragon Freeze Electro Wizard Magic Archer
Barbarians Electro Wizard Lumberjack
Barbarians Lumberjack
Freeze Electro Wizard Barbarians Baby Dragon Magic Archer
Barbarians
Barbarians Lumberjack
Barbarians Electro Wizard
Barbarians Lumberjack
Barbarians Baby Dragon Magic Archer
Barbarians Electro Wizard Baby Dragon Freeze Magic Archer Lumberjack
Barbarians Baby Dragon Freeze Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Freeze Royal Ghost
Baby Dragon Royal Ghost Electro Wizard Magic Archer
Baby Dragon Magic Archer
Barbarians Freeze
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Electro Wizard Lumberjack
Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Freeze Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon
Freeze
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarians Baby Dragon
Freeze Baby Dragon Magic Archer
Baby Dragon Royal Ghost Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Wizard Magic Archer
Electro Wizard Freeze
Magic Archer
Freeze Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarians Freeze Magic Archer
Baby Dragon Electro Wizard Magic Archer
Freeze
Baby Dragon Electro Wizard Magic Archer Lumberjack
Baby Dragon Magic Archer
Baby Dragon Freeze Electro Wizard Magic Archer
Electro Wizard Magic Archer
Baby Dragon Freeze Royal Ghost Electro Wizard Magic Archer

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