My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Royal Giant Barbarian Barrel Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Prince Graveyard
Giant Snowball
Fire Spirit Spear Goblins Barbarians Graveyard
Zap
Fire Spirit Spear Goblins Royal Giant Prince X-Bow Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians X-Bow Graveyard
The Log
Fire Spirit Spear Goblins Barbarians Royal Giant Prince X-Bow Graveyard
Earthquake
Spear Goblins Barbarians X-Bow Graveyard
Arrows
Fire Spirit Spear Goblins Graveyard
Royal Delivery
Fire Spirit Spear Goblins Barbarians Prince Graveyard
Fireball
Barbarians X-Bow
Poison
Spear Goblins Barbarians X-Bow Graveyard
Lightning
Prince X-Bow
Rocket
Barbarians Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Barbarian Barrel Barbarians Prince Graveyard Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Barbarian Barrel Barbarians

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince X-Bow
Spear Goblins
Barbarian Barrel Royal Giant Prince X-Bow Graveyard
Barbarians
Royal Giant
Fire Spirit Barbarian Barrel Spear Goblins
Barbarian Barrel
Spear Goblins Royal Giant X-Bow Graveyard Prince
Prince
Fire Spirit Spear Goblins Barbarian Barrel Graveyard
X-Bow
Barbarian Barrel Fire Spirit Spear Goblins
Graveyard
Barbarian Barrel Spear Goblins Prince

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Barbarians Barbarian Barrel Prince X-Bow
Barbarians
Spear Goblins
Royal Giant
Barbarian Barrel
Spear Goblins Prince X-Bow
Prince
Spear Goblins Barbarian Barrel
X-Bow
Spear Goblins Barbarian Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel X-Bow
Barbarians Prince X-Bow
Barbarians Prince Fire Spirit
Barbarians Prince
Barbarians Barbarian Barrel Prince X-Bow
Barbarian Barrel Fire Spirit Spear Goblins X-Bow
Fire Spirit Spear Goblins X-Bow
Barbarians Barbarian Barrel X-Bow
Barbarians Prince X-Bow
Fire Spirit Spear Goblins Barbarians Barbarian Barrel Prince
Barbarians Spear Goblins Barbarian Barrel X-Bow
Spear Goblins
Barbarians Prince Fire Spirit X-Bow
Fire Spirit Barbarians Barbarian Barrel Prince X-Bow
Barbarians Prince X-Bow
Barbarians Prince X-Bow
Barbarians Prince X-Bow
Fire Spirit Spear Goblins Barbarians Barbarian Barrel Prince X-Bow
Barbarian Barrel Fire Spirit Spear Goblins Barbarians
Barbarians Prince
Fire Spirit Spear Goblins Barbarians Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Barbarian Barrel Prince X-Bow
Barbarian Barrel Prince X-Bow
Barbarians Spear Goblins Prince
Prince Barbarians Barbarian Barrel X-Bow
Barbarians Prince
Fire Spirit
Prince Spear Goblins Barbarians
Barbarians Prince
Spear Goblins Barbarians Barbarian Barrel Prince X-Bow
Barbarians
Barbarians Prince
Barbarians Prince
Barbarians Prince
Barbarians
Barbarians Spear Goblins Barbarian Barrel Prince X-Bow
Barbarians Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Barbarians Barbarian Barrel Prince
Fire Spirit Barbarian Barrel
Fire Spirit Spear Goblins
Fire Spirit
X-Bow Fire Spirit Barbarian Barrel
X-Bow
Fire Spirit Prince X-Bow
Barbarian Barrel Prince X-Bow
Fire Spirit
Fire Spirit Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel Prince X-Bow
X-Bow Spear Goblins Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel
Fire Spirit Barbarian Barrel Prince X-Bow
Fire Spirit Barbarian Barrel X-Bow
Prince X-Bow
Prince X-Bow
Barbarians Barbarian Barrel X-Bow
Fire Spirit Barbarian Barrel
X-Bow Barbarian Barrel
Prince X-Bow
Barbarian Barrel X-Bow
Fire Spirit X-Bow
X-Bow
Prince
Fire Spirit Spear Goblins Barbarians Barbarian Barrel Prince X-Bow
Fire Spirit
Barbarian Barrel
Prince
Prince
Barbarian Barrel Prince X-Bow

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