My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Giant Skeleton
Giant Snowball
Archers Goblin Gang Barbarians Minion Horde
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Barbarians Wizard Giant Skeleton
The Log
Archers Goblin Gang Barbarians Giant Skeleton
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Barbarians Minion Horde Wizard Giant Skeleton
Fireball
Archers Goblin Gang Barbarians Minion Horde Wizard
Poison
Archers Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Tornado Barbarians Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Archers Giant Skeleton
Goblin Gang
Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Wizard
Tornado Giant Skeleton
Tornado
Wizard Giant Skeleton
Giant Skeleton
Archers Arrows Goblin Gang Minion Horde Wizard Tornado

Defense Synergies 1 12

Archers
Goblin Gang Tornado Giant Skeleton
Arrows
Barbarians Tornado Giant Skeleton
Goblin Gang
Archers Barbarians Giant Skeleton
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians Tornado
Wizard
Tornado Giant Skeleton
Tornado
Wizard Archers Arrows Minion Horde Giant Skeleton
Giant Skeleton
Archers Arrows Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde Tornado Archers Giant Skeleton
Barbarians Minion Horde Goblin Gang
Arrows Barbarians Tornado Giant Skeleton
Arrows Goblin Gang Tornado Archers
Minion Horde Tornado Archers Arrows Goblin Gang Wizard
Arrows Barbarians Giant Skeleton
Barbarians Minion Horde Goblin Gang Tornado
Goblin Gang Tornado Archers Barbarians Minion Horde Giant Skeleton
Archers Goblin Gang Barbarians Minion Horde Arrows Wizard Tornado Giant Skeleton
Arrows Minion Horde Archers Goblin Gang Wizard Tornado
Barbarians Minion Horde Goblin Gang Wizard Giant Skeleton
Wizard Arrows Goblin Gang Barbarians Minion Horde Tornado
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Tornado Goblin Gang
Barbarians Minion Horde Wizard Arrows Goblin Gang Tornado
Arrows Archers Goblin Gang Barbarians Minion Horde Wizard Tornado
Arrows Wizard Tornado Archers Barbarians Giant Skeleton
Barbarians Tornado
Goblin Gang Wizard Archers Arrows Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Giant Skeleton
Archers Arrows Goblin Gang Wizard
Goblin Gang Barbarians Giant Skeleton Minion Horde
Goblin Gang Giant Skeleton Barbarians Minion Horde Tornado
Barbarians Giant Skeleton Goblin Gang Minion Horde
Arrows Wizard Archers Goblin Gang Minion Horde Tornado
Goblin Gang Archers Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Tornado
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Arrows Barbarians Tornado Giant Skeleton
Barbarians Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Archers Barbarians Minion Horde
Goblin Gang Barbarians Archers Minion Horde Tornado Giant Skeleton
Arrows Archers Barbarians Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Tornado
Arrows Minion Horde Giant Skeleton
Arrows Barbarians Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado
Archers Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Archers Arrows Wizard Tornado
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Archers Arrows Wizard
Arrows Wizard Tornado
Minion Horde Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows Barbarians Minion Horde
Arrows Tornado Wizard
Minion Horde
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Archers Arrows Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Archers Goblin Gang Barbarians
Archers Arrows Wizard Tornado
Arrows
Goblin Gang Minion Horde Wizard
Arrows Wizard
Arrows Tornado Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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