My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard P.E.K.K.A
Fireball
Barbarians Wizard
Poison
Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Freeze Barbarians Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mirror Freeze The Log Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Fireball The Log Freeze
Freeze
Fireball Mirror
P.E.K.K.A
Wizard The Log
The Log
Mirror Fireball P.E.K.K.A Mega Knight
Mega Knight
Fireball Wizard The Log

Defense Synergies 3 10

Barbarians
Fireball
Mirror The Log Freeze Mega Knight
Wizard
Freeze P.E.K.K.A The Log Mega Knight
Mirror
Fireball The Log Mega Knight
Freeze
Fireball Wizard Mega Knight
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Wizard Mirror Mega Knight
Mega Knight
Fireball Wizard Mirror Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians P.E.K.K.A The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Freeze
Barbarians P.E.K.K.A Mega Knight
Barbarians Fireball P.E.K.K.A The Log Mega Knight
Fireball Freeze The Log Mega Knight
Fireball Wizard Freeze
Barbarians Fireball P.E.K.K.A The Log Mega Knight
Barbarians P.E.K.K.A
Barbarians Mega Knight
Barbarians Fireball Wizard Freeze The Log Mega Knight
Fireball Wizard
Barbarians P.E.K.K.A Mega Knight Fireball Wizard Freeze The Log
Fireball Wizard Mega Knight Barbarians Freeze P.E.K.K.A The Log
Barbarians P.E.K.K.A Mega Knight
Barbarians Fireball Freeze P.E.K.K.A The Log Mega Knight
Barbarians Wizard Mega Knight Fireball P.E.K.K.A
Fireball Mega Knight Barbarians Wizard The Log
Wizard Freeze The Log Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A
Wizard Mega Knight Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball P.E.K.K.A
Fireball Wizard The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Barbarians Fireball The Log
Barbarians P.E.K.K.A Mega Knight
Fireball Wizard Freeze
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians
Freeze P.E.K.K.A Mega Knight Barbarians Fireball The Log
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Barbarians Fireball The Log
Barbarians P.E.K.K.A Mega Knight Fireball Wizard
Wizard Barbarians Fireball Mega Knight
Barbarians Fireball Freeze P.E.K.K.A The Log
Mega Knight Barbarians Fireball Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball Freeze
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard The Log Mega Knight
Fireball Freeze
P.E.K.K.A Mega Knight
Fireball Wizard The Log
Barbarians Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Fireball Freeze The Log
Fireball
Fireball Freeze The Log Mega Knight

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