My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Miner
Giant Snowball
Barbarians Royal Hogs Miner
Zap
Royal Hogs
Barbarian Barrel
Barbarians Valkyrie Royal Hogs
The Log
Barbarians Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Valkyrie Royal Hogs Miner
Fireball
Barbarians Royal Hogs
Poison
Barbarians Royal Hogs
Lightning
Valkyrie Archer Queen
Rocket
Barbarians Valkyrie Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Miner Fireball Valkyrie Barbarians Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Void Miner Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Royal Hogs Miner Archer Queen
Valkyrie
Royal Hogs Tornado Archer Queen
Royal Hogs
Fireball Valkyrie Archer Queen
Tornado
Fireball Valkyrie
Void
Miner
Fireball
Archer Queen
Fireball Valkyrie Royal Hogs

Defense Synergies 1 4

Barbarians
Fireball
Tornado Valkyrie Miner
Valkyrie
Fireball Tornado Archer Queen
Royal Hogs
Tornado
Fireball Valkyrie
Void
Miner
Fireball
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Void
Barbarians Valkyrie
Barbarians Tornado Valkyrie Void
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Valkyrie
Tornado Fireball Void
Barbarians Fireball Valkyrie Void
Barbarians Tornado Archer Queen
Tornado Barbarians Valkyrie Miner
Barbarians Valkyrie Fireball Tornado
Fireball Tornado
Barbarians Fireball Valkyrie
Fireball Valkyrie Barbarians Tornado
Barbarians
Barbarians Tornado Fireball
Barbarians Fireball Valkyrie Tornado
Fireball Barbarians Valkyrie Tornado
Valkyrie Tornado Barbarians Fireball
Barbarians Tornado
Valkyrie Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Void
Fireball Void Valkyrie Miner
Barbarians Valkyrie
Valkyrie Barbarians Fireball Tornado
Barbarians Valkyrie
Fireball Tornado
Barbarians Fireball Valkyrie Void
Barbarians Valkyrie
Void Barbarians Fireball Valkyrie Tornado
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado Void Archer Queen
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Tornado Archer Queen
Valkyrie Barbarians Fireball Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Tornado Miner
Fireball Void Miner
Barbarians Fireball Valkyrie Void
Fireball Valkyrie
Fireball Tornado
Tornado
Fireball Tornado
Fireball Void Miner Tornado
Fireball Tornado Void
Void Miner Fireball Valkyrie Tornado
Fireball Void Tornado Archer Queen
Fireball Void Miner
Fireball Void
Fireball
Fireball
Fireball
Fireball Tornado
Void Fireball
Fireball Valkyrie Tornado Miner
Fireball Void
Fireball Tornado Void
Void Tornado
Barbarians Fireball Void
Tornado Fireball Valkyrie
Fireball Void Miner Tornado
Fireball Void Tornado Miner
Fireball Void Miner Tornado
Fireball Tornado
Fireball Void
Fireball Void
Void Fireball Miner
Void Fireball
Fireball
Barbarians Fireball Void
Fireball Tornado Archer Queen
Fireball
Fireball Void Miner Valkyrie
Fireball
Void Fireball Tornado Archer Queen
Archer Queen
Fireball Tornado Archer Queen
Fireball Tornado Void Archer Queen
Void Fireball Tornado Miner Archer Queen

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