My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Skeleton Army Witch
The Log
Barbarians Hog Rider Goblin Hut Skeleton Army Witch
Earthquake
Barbarians Hog Rider Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Goblin Hut Skeleton Army Witch
Fireball
Barbarians Hog Rider Goblin Hut Skeleton Army Witch
Poison
Barbarians Goblin Hut Skeleton Army Witch
Lightning
Valkyrie Goblin Hut Witch
Rocket
Barbarians Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Valkyrie Hog Rider Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log
Valkyrie
Hog Rider Goblin Hut Witch
Hog Rider
Fireball Valkyrie The Log Barbarians Goblin Hut Witch
Goblin Hut
Valkyrie Hog Rider The Log
Skeleton Army
Witch
Valkyrie Hog Rider
The Log
Hog Rider Fireball Goblin Hut

Defense Synergies 1 9

Barbarians
Skeleton Army
Fireball
The Log Valkyrie Goblin Hut
Valkyrie
Fireball Goblin Hut Witch The Log
Hog Rider
Goblin Hut
Fireball Valkyrie Skeleton Army
Skeleton Army
Barbarians Goblin Hut The Log
Witch
Valkyrie The Log
The Log
Fireball Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut The Log
Barbarians Skeleton Army Valkyrie Goblin Hut Witch The Log
Barbarians Goblin Hut Skeleton Army Witch Valkyrie
Barbarians Goblin Hut Skeleton Army Witch Valkyrie
Barbarians Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Valkyrie
Fireball Goblin Hut Witch
Barbarians Fireball Valkyrie The Log
Barbarians Witch Goblin Hut Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Fireball Goblin Hut The Log
Fireball Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Fireball Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Barbarians Goblin Hut Witch The Log
Barbarians Skeleton Army Goblin Hut
Barbarians Skeleton Army Fireball Goblin Hut The Log
Barbarians Fireball Valkyrie Goblin Hut Skeleton Army Witch
Fireball Barbarians Valkyrie Goblin Hut Skeleton Army Witch The Log
Valkyrie Witch The Log Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Valkyrie Skeleton Army Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball Goblin Hut Witch
Fireball Valkyrie The Log
Barbarians Skeleton Army Valkyrie Goblin Hut Witch The Log
Valkyrie Skeleton Army Barbarians Fireball The Log
Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Fireball Goblin Hut Witch
Skeleton Army Barbarians Fireball Valkyrie Goblin Hut Witch
Barbarians Valkyrie Skeleton Army
Barbarians Fireball Valkyrie Goblin Hut Skeleton Army Witch The Log
Witch Barbarians Goblin Hut Skeleton Army
Barbarians Valkyrie Goblin Hut Witch
Skeleton Army Barbarians Fireball Valkyrie The Log
Barbarians Skeleton Army Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Fireball Valkyrie The Log
Valkyrie Barbarians Fireball Goblin Hut Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball Goblin Hut The Log
Barbarians Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Witch The Log
Fireball Goblin Hut The Log
Fireball
Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Goblin Hut Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Goblin Hut Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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