My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Furnace Skeleton Army Witch
Zap
Royal Giant Furnace Skeleton Army Witch
Barbarian Barrel
Barbarians Furnace Skeleton Army Witch
The Log
Barbarians Royal Giant Furnace Skeleton Army Witch
Earthquake
Barbarians Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Barbarians Skeleton Army Witch
Fireball
Barbarians Furnace Skeleton Army Witch
Poison
Barbarians Furnace Skeleton Army Witch
Lightning
Furnace Witch
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Fireball Furnace Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Furnace Witch The Log
Fireball
Royal Giant The Log
Furnace
Royal Giant
Rage
Witch
Skeleton Army
Witch
Rage Royal Giant
The Log
Royal Giant Fireball

Defense Synergies 1 5

Barbarians
Furnace Skeleton Army
Royal Giant
Fireball
The Log
Furnace
Barbarians Skeleton Army
Rage
Skeleton Army
Barbarians Furnace The Log
Witch
The Log
The Log
Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Skeleton Army Furnace Witch The Log
Barbarians Furnace Skeleton Army Witch
Barbarians Skeleton Army Witch Furnace
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Furnace
Furnace Fireball Witch
Barbarians Fireball The Log
Barbarians Witch Furnace Skeleton Army
Skeleton Army Barbarians
Barbarians Skeleton Army Witch Fireball Furnace The Log
Fireball Furnace Witch
Barbarians Furnace Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Barbarians Furnace Witch The Log
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Fireball Furnace The Log
Barbarians Fireball Furnace Skeleton Army Witch
Fireball Barbarians Furnace Skeleton Army Witch The Log
Furnace Witch The Log Barbarians Fireball
Barbarians
Skeleton Army Barbarians Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Furnace Witch
Fireball The Log
Barbarians Skeleton Army Furnace Witch The Log
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Witch
Fireball Furnace Witch
Skeleton Army Barbarians Fireball Furnace Witch
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Witch
Barbarians Fireball Furnace Skeleton Army Witch
Barbarians Skeleton Army Witch Fireball Furnace The Log
Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Furnace Witch
Furnace Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Furnace Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Skeleton Army Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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