My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer Goblin Hut Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Musketeer Goblin Hut Barbarian Hut Witch
The Log
Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Earthquake
Barbarians Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Musketeer Goblin Hut Witch
Fireball
Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Poison
Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Lightning
Musketeer Goblin Hut Barbarian Hut Witch
Rocket
Barbarians Musketeer Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Musketeer Barbarians Giant Goblin Hut Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Musketeer Barbarians

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant
Musketeer
Giant Barbarian Hut Goblin Hut
Giant
Musketeer Rage Fireball Goblin Hut Barbarian Hut Witch
Goblin Hut
Musketeer Giant Barbarian Hut
Barbarian Hut
Musketeer Giant Goblin Hut
Rage
Giant Witch
Witch
Rage Giant

Defense Synergies 0 6

Barbarians
Fireball
Musketeer Goblin Hut Barbarian Hut
Musketeer
Fireball Goblin Hut Barbarian Hut
Giant
Goblin Hut
Fireball Musketeer Barbarian Hut
Barbarian Hut
Fireball Musketeer Goblin Hut
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Goblin Hut
Barbarians Barbarian Hut Musketeer Goblin Hut Witch
Barbarians Goblin Hut Barbarian Hut Witch Musketeer
Barbarians Goblin Hut Barbarian Hut Witch Musketeer
Barbarians Fireball
Fireball Musketeer
Musketeer Fireball Goblin Hut Barbarian Hut Witch
Barbarian Hut Barbarians Fireball Musketeer
Barbarians Barbarian Hut Witch Musketeer Goblin Hut
Barbarians Musketeer
Barbarians Witch Fireball Musketeer Goblin Hut
Musketeer Fireball Goblin Hut Barbarian Hut Witch
Barbarians Goblin Hut Barbarian Hut Fireball Musketeer Witch
Fireball Barbarian Hut Barbarians Goblin Hut Witch
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Fireball Goblin Hut
Barbarians Barbarian Hut Fireball Musketeer Goblin Hut Witch
Fireball Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Witch Barbarians Fireball Musketeer Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut
Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut Witch
Fireball Musketeer
Barbarians Musketeer Goblin Hut Barbarian Hut Witch
Barbarians Fireball Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Goblin Hut Witch
Fireball Musketeer Goblin Hut Witch
Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut
Barbarians Fireball Goblin Hut Barbarian Hut Witch
Witch Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Witch
Barbarians Fireball
Barbarians Fireball Barbarian Hut Witch
Barbarians Fireball Musketeer Barbarian Hut Witch
Barbarians Goblin Hut Witch Fireball Musketeer Barbarian Hut
Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut
Fireball Musketeer
Fireball Goblin Hut Barbarian Hut
Barbarians Fireball Musketeer Barbarian Hut
Fireball
Fireball Musketeer Witch
Musketeer Witch
Fireball Barbarian Hut
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Goblin Hut Barbarian Hut Witch
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball
Fireball Musketeer
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer Barbarian Hut
Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Goblin Hut Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Barbarians Fireball Musketeer Goblin Hut Barbarian Hut Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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