My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince P.E.K.K.A Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Ram Rider
Giant Snowball
Barbarians Goblin Barrel Witch Ram Rider
Zap
Goblin Barrel Witch Prince Ram Rider
Barbarian Barrel
Barbarians Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch Prince Ram Rider
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch Prince P.E.K.K.A Ram Rider
Fireball
Barbarians Goblin Barrel Witch Ram Rider
Poison
Barbarians Witch
Lightning
Witch Prince Ram Rider
Rocket
Barbarians Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Golden Knight Barbarians Witch Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Barrel Golden Knight Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Barrel
Prince P.E.K.K.A Ram Rider Golden Knight
Witch
Prince P.E.K.K.A Ram Rider
Prince
Goblin Barrel Witch The Log Ram Rider
P.E.K.K.A
Goblin Barrel Witch The Log Ram Rider
The Log
Prince P.E.K.K.A Ram Rider
Ram Rider
Goblin Barrel Witch Prince P.E.K.K.A The Log Golden Knight
Golden Knight
Goblin Barrel Ram Rider

Defense Synergies 2 4

Barbarians
Goblin Barrel
Witch
Prince The Log
Prince
The Log Witch
P.E.K.K.A
The Log
The Log
Prince P.E.K.K.A Witch Ram Rider Golden Knight
Ram Rider
The Log
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider Golden Knight
Barbarians P.E.K.K.A Witch Prince The Log Ram Rider
Barbarians Witch Prince P.E.K.K.A Ram Rider
Barbarians Witch Prince P.E.K.K.A Ram Rider
Barbarians Prince P.E.K.K.A The Log
The Log
Ram Rider Witch
Barbarians P.E.K.K.A The Log Ram Rider Golden Knight
Barbarians Witch P.E.K.K.A Prince
Barbarians Prince
Barbarians Witch The Log Ram Rider
Witch Ram Rider
Barbarians Prince P.E.K.K.A Witch The Log Ram Rider
Barbarians Witch Prince P.E.K.K.A The Log Golden Knight
Barbarians P.E.K.K.A Prince Ram Rider
Barbarians Prince P.E.K.K.A The Log Ram Rider
Barbarians Witch Prince P.E.K.K.A
Barbarians Witch Prince The Log Ram Rider Golden Knight
Witch The Log Barbarians Ram Rider
Barbarians P.E.K.K.A Prince Ram Rider
Barbarians Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince P.E.K.K.A
Prince The Log
Barbarians P.E.K.K.A Witch Prince The Log Ram Rider Golden Knight
Prince P.E.K.K.A Barbarians The Log Ram Rider
Barbarians P.E.K.K.A Witch Prince Ram Rider
Witch Ram Rider
Prince P.E.K.K.A Barbarians Witch Ram Rider
P.E.K.K.A Barbarians Prince
P.E.K.K.A Barbarians Witch Prince The Log
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch Prince Golden Knight
P.E.K.K.A Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Witch Ram Rider Golden Knight
Barbarians Witch
Barbarians Witch Prince P.E.K.K.A The Log Golden Knight
Barbarians Witch P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Ram Rider Golden Knight
The Log
Barbarians Prince The Log
The Log
Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider Golden Knight
Prince
Prince The Log Ram Rider Golden Knight
The Log Golden Knight
Prince The Log
Witch The Log Golden Knight
The Log
Prince The Log
Witch The Log Golden Knight
Prince The Log
Prince The Log
Barbarians The Log
The Log Witch
Witch
The Log Witch Ram Rider Golden Knight
Witch Prince The Log Ram Rider Golden Knight
The Log Golden Knight
Witch
Witch
The Log
P.E.K.K.A Prince
The Log
Barbarians Witch Prince
Witch Ram Rider
The Log
Prince
The Log
Prince P.E.K.K.A
Witch The Log Golden Knight
Witch
Witch Prince The Log Golden Knight

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