My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Goblin Barrel
Giant Snowball
Bomber Barbarians Minion Horde Goblin Barrel
Zap
Bomber Minion Horde Goblin Barrel
Barbarian Barrel
Bomber Barbarians Goblin Barrel
The Log
Bomber Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Barbarians Goblin Barrel
Arrows
Bomber Minion Horde Goblin Barrel
Royal Delivery
Bomber Barbarians Minion Horde Mini P.E.K.K.A Goblin Barrel
Fireball
Bomber Barbarians Minion Horde Goblin Barrel
Poison
Bomber Barbarians Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Barrel Mini P.E.K.K.A Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A
Zap
Arrows Giant Bomber Minion Horde Mini P.E.K.K.A
Arrows
Zap Giant Mini P.E.K.K.A Goblin Barrel
Barbarians
Minion Horde
Zap Giant
Mini P.E.K.K.A
Giant Bomber Zap Arrows
Giant
Bomber Zap Arrows Mini P.E.K.K.A Goblin Barrel Minion Horde
Goblin Barrel
Giant Arrows

Defense Synergies 1 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Barbarians Minion Horde
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Mini P.E.K.K.A
Zap Bomber Arrows
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Bomber Zap
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Bomber Zap
Minion Horde Zap Arrows
Zap Arrows Barbarians
Barbarians Minion Horde Mini P.E.K.K.A
Bomber Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Bomber Zap Arrows
Arrows Minion Horde Zap
Barbarians Minion Horde Mini P.E.K.K.A Bomber Zap
Bomber Zap Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Zap Mini P.E.K.K.A
Barbarians Minion Horde Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Zap Barbarians Minion Horde
Zap Arrows Bomber Barbarians
Barbarians Mini P.E.K.K.A
Bomber Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Bomber Zap Arrows Mini P.E.K.K.A
Barbarians Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Zap Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde Barbarians Mini P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Minion Horde
Bomber Barbarians Minion Horde
Barbarians Bomber Zap Minion Horde Mini P.E.K.K.A
Arrows Bomber Zap Barbarians Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians
Bomber Zap Arrows Minion Horde
Arrows Zap Minion Horde
Bomber Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde
Zap Arrows
Arrows Minion Horde
Zap Arrows
Bomber Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A
Bomber Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows Bomber
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Barbarians
Zap Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Bomber Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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