My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Three Musketeers Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers Witch Princess
Zap
Three Musketeers Witch Princess
Barbarian Barrel
Barbarians Valkyrie Barbarian Hut Three Musketeers Witch Princess
The Log
Barbarians Barbarian Hut Three Musketeers Witch Princess
Earthquake
Barbarians Barbarian Hut Witch
Arrows
Witch Princess
Royal Delivery
Barbarians Valkyrie Three Musketeers Witch Princess
Fireball
Barbarians Barbarian Hut Three Musketeers Witch Princess
Poison
Barbarians Barbarian Hut Three Musketeers Witch Princess
Lightning
Valkyrie Barbarian Hut Three Musketeers Witch
Rocket
Barbarians Valkyrie Barbarian Hut Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Barbarians Witch Rocket Barbarian Hut Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Valkyrie Barbarians Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Barbarian Hut Three Musketeers Witch
Rocket
Barbarian Hut
Valkyrie Three Musketeers Princess
Three Musketeers
Valkyrie Barbarian Hut
Witch
Valkyrie Mega Knight
Princess
Barbarian Hut Mega Knight
Mega Knight
Witch Princess

Defense Synergies 0 5

Barbarians
Valkyrie
Witch Princess
Rocket
Barbarian Hut
Princess
Three Musketeers
Witch
Valkyrie Mega Knight
Princess
Valkyrie Barbarian Hut Mega Knight
Mega Knight
Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Valkyrie
Barbarians Barbarian Hut Valkyrie Three Musketeers Witch Mega Knight
Barbarians Rocket Barbarian Hut Three Musketeers Witch Mega Knight Valkyrie
Barbarians Barbarian Hut Three Musketeers Witch Valkyrie Mega Knight
Barbarians Valkyrie Rocket Princess Mega Knight
Valkyrie Mega Knight
Rocket Three Musketeers Barbarian Hut Witch Princess
Rocket Barbarian Hut Barbarians Valkyrie Mega Knight
Barbarians Barbarian Hut Three Musketeers Witch Princess
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Princess Mega Knight
Three Musketeers Barbarian Hut Witch Princess
Barbarians Barbarian Hut Mega Knight Valkyrie Rocket Three Musketeers Witch
Valkyrie Rocket Barbarian Hut Three Musketeers Mega Knight Barbarians Witch Princess
Barbarians Barbarian Hut Three Musketeers Mega Knight
Barbarians Rocket Barbarian Hut Three Musketeers Mega Knight
Barbarians Barbarian Hut Three Musketeers Mega Knight Valkyrie Witch
Mega Knight Barbarians Valkyrie Barbarian Hut Three Musketeers Witch
Valkyrie Witch Barbarians Barbarian Hut Princess Mega Knight
Barbarians Barbarian Hut Three Musketeers
Valkyrie Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Mega Knight Witch
Valkyrie Rocket Mega Knight
Barbarians Mega Knight Valkyrie Rocket Barbarian Hut Witch
Valkyrie Rocket Mega Knight Barbarians Barbarian Hut
Barbarians Barbarian Hut Valkyrie Three Musketeers Witch Mega Knight
Rocket Three Musketeers Witch Princess
Rocket Barbarians Valkyrie Barbarian Hut Witch
Mega Knight Barbarians Valkyrie Barbarian Hut
Rocket Mega Knight Barbarians Valkyrie Barbarian Hut Witch
Witch Barbarians Barbarian Hut Three Musketeers
Mega Knight Barbarians Valkyrie Witch
Rocket Mega Knight Barbarians Valkyrie
Barbarians Rocket Mega Knight Valkyrie Barbarian Hut Three Musketeers Witch
Barbarians Valkyrie Barbarian Hut Three Musketeers Witch Princess Mega Knight
Barbarians Witch Valkyrie Rocket Barbarian Hut Three Musketeers
Valkyrie Mega Knight Barbarians Barbarian Hut Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Rocket Barbarian Hut
Princess
Rocket Barbarian Hut
Barbarians Valkyrie Rocket Barbarian Hut
Rocket Valkyrie Mega Knight
Rocket Witch Princess
Witch Princess
Barbarian Hut Princess
Rocket Three Musketeers
Rocket Valkyrie Princess
Rocket Princess
Rocket Barbarian Hut Three Musketeers Princess
Rocket Princess
Princess Barbarian Hut
Rocket Barbarian Hut Three Musketeers Witch Princess
Rocket Barbarian Hut Three Musketeers Princess Mega Knight
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Princess Mega Knight
Rocket Valkyrie Witch Princess Mega Knight
Rocket Mega Knight
Rocket Princess
Rocket
Rocket Barbarians Barbarian Hut
Valkyrie Witch Princess Mega Knight
Witch
Witch Princess
Witch Princess Mega Knight
Rocket
Witch Princess
Rocket Witch
Rocket Mega Knight
Rocket Princess
Mega Knight
Rocket Princess
Barbarians Rocket Barbarian Hut Witch Princess
Rocket Three Musketeers Witch Princess
Valkyrie Rocket Three Musketeers Princess Mega Knight
Princess
Rocket
Three Musketeers Mega Knight
Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Princess Mega Knight

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