My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Musketeer Goblin Hut Baby Dragon Miner
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Musketeer Goblin Hut Barbarian Hut Ice Wizard
The Log
Royal Giant Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Musketeer Goblin Hut Baby Dragon Miner Ice Wizard
Fireball
Musketeer Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Poison
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Lightning
Musketeer Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Fireball Musketeer Baby Dragon Goblin Hut Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Ice Wizard Fireball Musketeer

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Miner Ice Wizard Musketeer Goblin Hut Barbarian Hut Baby Dragon
Fireball
Royal Giant Baby Dragon Miner
Musketeer
Barbarian Hut Royal Giant Goblin Hut Baby Dragon Miner
Goblin Hut
Royal Giant Musketeer Barbarian Hut Baby Dragon Miner Ice Wizard
Barbarian Hut
Musketeer Royal Giant Goblin Hut Baby Dragon Miner Ice Wizard
Baby Dragon
Royal Giant Fireball Musketeer Goblin Hut Barbarian Hut Miner Ice Wizard
Miner
Royal Giant Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon
Ice Wizard
Royal Giant Goblin Hut Barbarian Hut Baby Dragon

Defense Synergies 1 14

Royal Giant
Fireball
Musketeer Goblin Hut Barbarian Hut Miner Ice Wizard
Musketeer
Fireball Goblin Hut Barbarian Hut Baby Dragon Miner
Goblin Hut
Fireball Musketeer Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Fireball Musketeer Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Musketeer Goblin Hut Barbarian Hut
Miner
Fireball Musketeer
Ice Wizard
Baby Dragon Fireball Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Goblin Hut Baby Dragon
Barbarian Hut Musketeer Goblin Hut Ice Wizard
Goblin Hut Barbarian Hut Musketeer Ice Wizard
Goblin Hut Barbarian Hut Musketeer Ice Wizard
Fireball
Fireball Musketeer Baby Dragon Ice Wizard
Musketeer Fireball Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Fireball Musketeer Baby Dragon
Barbarian Hut Musketeer Goblin Hut Ice Wizard
Musketeer Miner Ice Wizard
Ice Wizard Fireball Musketeer Goblin Hut Baby Dragon
Musketeer Fireball Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Goblin Hut Barbarian Hut Fireball Musketeer Ice Wizard
Fireball Barbarian Hut Goblin Hut Baby Dragon
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut
Barbarian Hut Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Baby Dragon Fireball Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Musketeer Goblin Hut
Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut
Fireball Musketeer Baby Dragon Miner
Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Fireball Musketeer Goblin Hut Baby Dragon Ice Wizard
Fireball Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut
Fireball Goblin Hut Barbarian Hut Baby Dragon
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut
Fireball
Fireball Barbarian Hut
Fireball Musketeer Barbarian Hut Baby Dragon
Goblin Hut Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Musketeer Baby Dragon Miner Ice Wizard
Fireball Goblin Hut Barbarian Hut Baby Dragon Miner
Fireball Musketeer Barbarian Hut
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon
Fireball Barbarian Hut Baby Dragon Ice Wizard
Fireball Miner
Fireball Musketeer
Miner Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon Miner
Fireball Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon
Fireball Musketeer Goblin Hut Barbarian Hut Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Miner
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Barbarian Hut Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Miner Musketeer Baby Dragon Ice Wizard
Fireball Musketeer Baby Dragon Miner
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Ice Wizard
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Musketeer Baby Dragon Ice Wizard
Fireball
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon Miner

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