My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Barbarians Goblin Hut Baby Dragon
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Barbarian Hut Ice Wizard
The Log
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Goblin Hut Baby Dragon Ice Wizard
Fireball
Barbarians Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Poison
Spear Goblins Barbarians Goblin Hut Barbarian Hut Ice Wizard
Lightning
Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Ice Wizard Baby Dragon Barbarians Goblin Hut Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Ice Wizard Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Hut Baby Dragon
Arrows
Barbarian Hut Lightning
Barbarians
Goblin Hut
Spear Goblins Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Spear Goblins Arrows Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Spear Goblins Goblin Hut Barbarian Hut Lightning Ice Wizard
Lightning
Arrows Baby Dragon
Ice Wizard
Goblin Hut Barbarian Hut Baby Dragon

Defense Synergies 1 16

Spear Goblins
Arrows Barbarians Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Arrows
Spear Goblins Barbarians Goblin Hut Barbarian Hut Lightning Ice Wizard
Barbarians
Spear Goblins Arrows
Goblin Hut
Spear Goblins Arrows Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Spear Goblins Arrows Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Spear Goblins Goblin Hut Barbarian Hut
Lightning
Arrows
Ice Wizard
Baby Dragon Spear Goblins Arrows Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Spear Goblins Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Lightning Ice Wizard
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Lightning Arrows Barbarians
Arrows Spear Goblins Baby Dragon Ice Wizard
Lightning Spear Goblins Arrows Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Lightning Arrows Barbarians Baby Dragon
Barbarians Barbarian Hut Goblin Hut Ice Wizard
Spear Goblins Barbarians Ice Wizard
Barbarians Ice Wizard Spear Goblins Arrows Goblin Hut Baby Dragon
Arrows Spear Goblins Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarians Goblin Hut Barbarian Hut Lightning Ice Wizard
Barbarian Hut Arrows Barbarians Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut Lightning
Barbarians Barbarian Hut Arrows Goblin Hut
Arrows Spear Goblins Barbarians Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Arrows Baby Dragon Spear Goblins Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Goblin Hut
Spear Goblins Arrows Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Goblin Hut
Arrows Baby Dragon Lightning
Barbarians Spear Goblins Goblin Hut Barbarian Hut Lightning
Lightning Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Goblin Hut Baby Dragon Ice Wizard
Spear Goblins Barbarians Goblin Hut Barbarian Hut Lightning Ice Wizard
Barbarians Barbarian Hut
Lightning Spear Goblins Barbarians Goblin Hut Barbarian Hut Baby Dragon
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Lightning Arrows Barbarians
Barbarians Lightning Barbarian Hut
Barbarians Barbarian Hut Baby Dragon
Barbarians Goblin Hut Spear Goblins Barbarian Hut Baby Dragon Lightning
Arrows Barbarians Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Barbarian Hut Baby Dragon
Arrows Baby Dragon Ice Wizard
Lightning Arrows Goblin Hut Barbarian Hut Baby Dragon
Lightning Arrows Barbarians Barbarian Hut
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon Lightning Ice Wizard
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows Baby Dragon
Lightning Goblin Hut Barbarian Hut Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Goblin Hut Barbarian Hut Baby Dragon
Lightning Spear Goblins Arrows Goblin Hut Barbarian Hut Baby Dragon
Lightning Arrows Goblin Hut Barbarian Hut Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Barbarians Barbarian Hut Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon Lightning Ice Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Ice Wizard
Lightning Goblin Hut
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Spear Goblins Barbarians Goblin Hut Barbarian Hut
Lightning Arrows Baby Dragon Ice Wizard
Arrows
Lightning Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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