My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Ice Wizard Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Sparky
Giant Snowball
Goblin Barrel Ram Rider
Zap
Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Barbarian Hut Goblin Barrel Ice Wizard Electro Wizard Sparky
The Log
Barbarian Hut Goblin Barrel Ram Rider Sparky
Earthquake
Barbarian Hut Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Ice Wizard Electro Wizard Ram Rider Sparky
Fireball
Barbarian Hut Goblin Barrel Ice Wizard Electro Wizard Ram Rider Sparky
Poison
Barbarian Hut Ice Wizard Electro Wizard Sparky
Lightning
Barbarian Hut Ice Wizard Electro Wizard Ram Rider Sparky
Rocket
Barbarian Hut Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Freeze Electro Wizard Ram Rider Barbarian Hut Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Freeze Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Hut
Goblin Barrel Ice Wizard Ram Rider
Goblin Barrel
Barbarian Hut Ice Wizard Ram Rider Sparky Mega Knight
Freeze
Ice Wizard
Barbarian Hut Goblin Barrel Ram Rider
Electro Wizard
Ram Rider Sparky Mega Knight
Ram Rider
Barbarian Hut Goblin Barrel Ice Wizard Electro Wizard Mega Knight
Sparky
Goblin Barrel Electro Wizard
Mega Knight
Goblin Barrel Electro Wizard Ram Rider

Defense Synergies 0 8

Barbarian Hut
Ice Wizard Electro Wizard
Goblin Barrel
Freeze
Electro Wizard Sparky Mega Knight
Ice Wizard
Barbarian Hut Mega Knight
Electro Wizard
Barbarian Hut Freeze Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Freeze
Mega Knight
Freeze Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Electro Wizard Ram Rider Sparky
Barbarian Hut Sparky Ice Wizard Electro Wizard Ram Rider Mega Knight
Barbarian Hut Ram Rider Sparky Mega Knight Freeze Ice Wizard Electro Wizard
Barbarian Hut Sparky Ice Wizard Electro Wizard Ram Rider Mega Knight
Sparky Mega Knight
Freeze Ice Wizard Electro Wizard Mega Knight
Electro Wizard Ram Rider Barbarian Hut Freeze Ice Wizard
Barbarian Hut Electro Wizard Ram Rider Sparky Mega Knight
Barbarian Hut Sparky Ice Wizard
Ice Wizard Electro Wizard Sparky Mega Knight
Ice Wizard Electro Wizard Freeze Ram Rider Mega Knight
Barbarian Hut Ice Wizard Electro Wizard Ram Rider
Barbarian Hut Sparky Mega Knight Freeze Ice Wizard Electro Wizard Ram Rider
Barbarian Hut Sparky Mega Knight Freeze Electro Wizard
Barbarian Hut Sparky Electro Wizard Ram Rider Mega Knight
Barbarian Hut Freeze Electro Wizard Ram Rider Sparky Mega Knight
Barbarian Hut Sparky Mega Knight Electro Wizard
Mega Knight Barbarian Hut Ice Wizard Electro Wizard Ram Rider
Freeze Barbarian Hut Ice Wizard Electro Wizard Ram Rider Mega Knight
Barbarian Hut Sparky Electro Wizard Ram Rider
Mega Knight Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Electro Wizard Sparky
Electro Wizard Mega Knight
Mega Knight Barbarian Hut Electro Wizard Ram Rider Sparky
Mega Knight Barbarian Hut Electro Wizard Ram Rider Sparky
Barbarian Hut Ram Rider Sparky Mega Knight
Freeze Ice Wizard Electro Wizard Ram Rider
Sparky Barbarian Hut Ice Wizard Electro Wizard Ram Rider
Mega Knight Barbarian Hut Sparky
Freeze Electro Wizard Mega Knight Barbarian Hut Sparky
Barbarian Hut Sparky
Mega Knight Sparky
Mega Knight Electro Wizard
Mega Knight Barbarian Hut Ram Rider Sparky
Barbarian Hut Sparky Mega Knight
Electro Wizard Sparky Barbarian Hut Freeze
Mega Knight Barbarian Hut Freeze Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze Sparky
Ice Wizard Electro Wizard Ram Rider
Barbarian Hut Sparky
Barbarian Hut Freeze Sparky
Sparky Mega Knight
Freeze Ice Wizard Ram Rider
Sparky
Barbarian Hut Freeze Ice Wizard Ram Rider
Ram Rider
Electro Wizard Sparky
Electro Wizard Ram Rider Sparky
Barbarian Hut Sparky
Freeze
Barbarian Hut Sparky
Barbarian Hut Sparky
Barbarian Hut Sparky Mega Knight
Freeze Sparky
Sparky
Electro Wizard Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Barbarian Hut
Freeze Ice Wizard Sparky Mega Knight
Ice Wizard Electro Wizard Ram Rider Sparky
Ram Rider Sparky Mega Knight
Sparky
Ice Wizard Electro Wizard Sparky
Electro Wizard Freeze
Sparky
Sparky Mega Knight
Freeze Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Barbarian Hut Freeze
Ice Wizard Electro Wizard Ram Rider
Freeze
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Freeze Electro Wizard Sparky
Electro Wizard
Freeze Electro Wizard Sparky Mega Knight

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