My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Ram Rider
Giant Snowball
Bomber Bats Skeleton Army Ram Rider
Zap
Bomber Bats Skeleton Army Ram Rider
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army
The Log
Bomber Skeleton Army Ram Rider
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Bomber Wizard Skeleton Army Ram Rider
Poison
Bomber Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Barbarian Barrel Skeleton Army Valkyrie Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Bats Barbarian Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Barbarian Barrel Ram Rider
Bats
Valkyrie Bomber Barbarian Barrel Ram Rider
Valkyrie
Bats Bomber Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Mirror
Barbarian Barrel Skeleton Army Ram Rider
Barbarian Barrel
Bomber Bats Mirror Ram Rider
Skeleton Army
Mirror
Ram Rider
Bomber Bats Valkyrie Wizard Mirror Barbarian Barrel

Defense Synergies 2 9

Bomber
Bats Valkyrie Barbarian Barrel
Bats
Bomber Valkyrie Barbarian Barrel
Valkyrie
Bomber Bats Wizard Mirror
Wizard
Valkyrie Barbarian Barrel Skeleton Army
Mirror
Barbarian Barrel Skeleton Army Valkyrie
Barbarian Barrel
Mirror Bomber Bats Wizard
Skeleton Army
Mirror Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Barbarian Barrel Ram Rider
Skeleton Army Bomber Bats Valkyrie Ram Rider
Skeleton Army Ram Rider Bomber Bats Valkyrie
Skeleton Army Bomber Bats Valkyrie Ram Rider
Bomber Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bomber Bats Valkyrie
Bats Ram Rider Wizard
Valkyrie Barbarian Barrel Ram Rider
Skeleton Army
Skeleton Army Bomber Valkyrie Barbarian Barrel
Bats Valkyrie Skeleton Army Bomber Wizard Barbarian Barrel Ram Rider
Bats Wizard Ram Rider
Skeleton Army Bomber Bats Valkyrie Wizard Ram Rider
Bomber Valkyrie Wizard Skeleton Army Bats Barbarian Barrel
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Wizard Bomber Bats Valkyrie Skeleton Army
Bomber Bats Valkyrie Wizard Barbarian Barrel Skeleton Army Ram Rider
Valkyrie Wizard Barbarian Barrel Bomber Bats Ram Rider
Ram Rider
Bomber Valkyrie Wizard Skeleton Army Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Barbarian Barrel
Bomber Valkyrie Wizard Barbarian Barrel
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Barbarian Barrel Ram Rider
Valkyrie Skeleton Army Ram Rider
Wizard Bats Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Bats Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Bats Valkyrie Barbarian Barrel
Bats Valkyrie Bomber Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Barbarian Barrel Ram Rider
Barbarian Barrel
Valkyrie Barbarian Barrel
Bomber Wizard Valkyrie Barbarian Barrel
Wizard Bats Ram Rider
Bomber Wizard
Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Bats
Valkyrie Wizard Barbarian Barrel Ram Rider
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Bomber Bats
Bomber Wizard Barbarian Barrel
Bomber Valkyrie Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bomber Valkyrie Wizard Barbarian Barrel
Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Barbarian Barrel
Bats Wizard
Bats Wizard
Bomber Wizard
Wizard
Bats Barbarian Barrel Skeleton Army
Wizard Ram Rider
Barbarian Barrel
Valkyrie Wizard
Bomber Wizard
Bats
Bats
Barbarian Barrel

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