My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Goblin Hut Barbarian Hut Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zappies Goblin Hut
Zap
Zappies Goblin Hut Bandit
Barbarian Barrel
Zappies Goblin Hut Barbarian Hut Royal Ghost Bandit
The Log
Zappies Goblin Hut Barbarian Hut Bandit
Earthquake
Zappies Goblin Hut Barbarian Hut
Arrows
Zappies Goblin Hut
Royal Delivery
Zappies Goblin Hut Royal Ghost Bandit
Fireball
Zappies Goblin Hut Barbarian Hut Bandit
Poison
Zappies Goblin Hut Barbarian Hut
Lightning
Ice Golem Goblin Hut Barbarian Hut Bandit
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Royal Ghost Bandit Zappies Poison Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Royal Ghost Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Zappies Goblin Hut Barbarian Hut
Zappies
Ice Golem Goblin Hut Royal Ghost Bandit
Goblin Hut
Ice Golem Zappies Barbarian Hut The Log Royal Ghost Bandit
Barbarian Hut
Ice Golem Goblin Hut Royal Ghost Bandit
Poison
The Log Royal Ghost
The Log
Goblin Hut Poison Bandit
Royal Ghost
Zappies Goblin Hut Barbarian Hut Poison Bandit
Bandit
Zappies Goblin Hut Barbarian Hut The Log Royal Ghost

Defense Synergies 0 16

Ice Golem
Zappies Goblin Hut Barbarian Hut Poison The Log Royal Ghost Bandit
Zappies
Ice Golem The Log Bandit
Goblin Hut
Ice Golem Barbarian Hut Royal Ghost Bandit
Barbarian Hut
Ice Golem Goblin Hut The Log
Poison
Ice Golem The Log
The Log
Ice Golem Zappies Barbarian Hut Poison Royal Ghost Bandit
Royal Ghost
Ice Golem Goblin Hut The Log
Bandit
Ice Golem Zappies Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Zappies Goblin Hut The Log
Barbarian Hut Zappies Goblin Hut The Log Bandit
Goblin Hut Barbarian Hut Zappies Bandit
Goblin Hut Barbarian Hut Zappies Bandit
Poison The Log
The Log Zappies Royal Ghost Bandit
Zappies Goblin Hut Barbarian Hut Poison
Barbarian Hut Ice Golem Poison The Log Bandit
Zappies Barbarian Hut Goblin Hut
Ice Golem Zappies Royal Ghost Bandit
Poison Ice Golem Zappies Goblin Hut The Log Royal Ghost Bandit
Zappies Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Zappies The Log Bandit
Barbarian Hut Zappies Goblin Hut Poison The Log Royal Ghost
Barbarian Hut Zappies Goblin Hut Bandit
Barbarian Hut Zappies Goblin Hut The Log Bandit
Barbarian Hut Zappies Goblin Hut Poison
Zappies Goblin Hut Barbarian Hut The Log Royal Ghost Bandit
Poison The Log Ice Golem Zappies Goblin Hut Barbarian Hut Royal Ghost Bandit
Barbarian Hut Zappies Goblin Hut
Royal Ghost Zappies Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Ice Golem Zappies Goblin Hut Royal Ghost Bandit
Poison Bandit Ice Golem The Log Royal Ghost
Zappies Bandit Ice Golem Goblin Hut Barbarian Hut The Log
Ice Golem Zappies Barbarian Hut The Log Bandit
Barbarian Hut Zappies Goblin Hut Bandit
Poison Ice Golem Zappies Goblin Hut
Ice Golem Zappies Goblin Hut Barbarian Hut Bandit
Zappies Barbarian Hut
Ice Golem Zappies Goblin Hut Barbarian Hut Poison The Log Bandit
Zappies Goblin Hut Barbarian Hut
Zappies Goblin Hut
Poison The Log
Ice Golem Zappies Barbarian Hut Bandit
Zappies Barbarian Hut
Zappies Goblin Hut Ice Golem Barbarian Hut Poison The Log
Poison Ice Golem Zappies Goblin Hut Barbarian Hut The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Hut The Log Royal Ghost Bandit
Poison The Log Royal Ghost Bandit
Goblin Hut Barbarian Hut Poison The Log Bandit
Ice Golem Barbarian Hut Poison The Log
Poison The Log
Poison Ice Golem
Poison The Log
Poison The Log Ice Golem Barbarian Hut
Poison The Log Bandit
Poison
Poison The Log Bandit
Poison
Poison Ice Golem Goblin Hut Barbarian Hut The Log Bandit
Poison Bandit
Ice Golem Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison The Log Bandit
Goblin Hut Barbarian Hut Poison The Log Bandit
Poison
Poison The Log Bandit
Poison The Log
Poison The Log
Poison
The Log
Barbarian Hut Poison The Log
Ice Golem Poison The Log
Poison The Log Royal Ghost Bandit
Poison The Log Bandit
Poison The Log Bandit
Poison Ice Golem
Zappies Goblin Hut Poison
Poison The Log Bandit
Zappies Poison
Poison The Log
Zappies Goblin Hut Barbarian Hut Bandit
Poison Zappies
The Log
Poison
The Log Ice Golem Poison
Poison
Zappies Poison The Log
Zappies Poison
Poison The Log Royal Ghost Bandit

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