My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Sparky
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army Bandit Sparky
Barbarian Barrel
Wizard Skeleton Army Bandit Lumberjack Sparky
The Log
Hog Rider Skeleton Army Bandit Lumberjack Sparky
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Bandit Lumberjack Sparky
Fireball
Hog Rider Wizard Skeleton Army Bandit Lumberjack Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Wizard Bandit Lumberjack Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Bandit Hog Rider Lumberjack Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky The Log Bandit Lumberjack
Hog Rider
Zap The Log Wizard Bandit Lumberjack
Wizard
Hog Rider Bandit Lumberjack Sparky
Skeleton Army
Sparky
The Log
Hog Rider Zap Bandit Lumberjack Sparky
Bandit
Zap Hog Rider Wizard The Log Lumberjack
Lumberjack
Zap Hog Rider Wizard The Log Bandit Sparky
Sparky
Zap Wizard Skeleton Army The Log Lumberjack

Defense Synergies 0 17

Zap
Skeleton Army The Log Bandit Lumberjack Sparky
Hog Rider
Wizard
Skeleton Army The Log Bandit Lumberjack
Skeleton Army
Zap Wizard The Log Bandit Lumberjack Sparky
The Log
Zap Wizard Skeleton Army Bandit Lumberjack Sparky
Bandit
Zap Wizard Skeleton Army The Log Lumberjack
Lumberjack
Zap Wizard Skeleton Army The Log Bandit
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Sparky
Skeleton Army Lumberjack Sparky Zap The Log Bandit
Skeleton Army Lumberjack Sparky Bandit
Skeleton Army Lumberjack Sparky Bandit
Skeleton Army The Log Lumberjack Sparky
Skeleton Army The Log Zap Bandit Lumberjack
Zap Wizard
Zap The Log Bandit Sparky
Sparky Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack Sparky
Skeleton Army Zap Wizard The Log Bandit Lumberjack
Zap Wizard
Skeleton Army Lumberjack Sparky Zap Wizard The Log Bandit
Wizard Skeleton Army Sparky Zap The Log Lumberjack
Skeleton Army Sparky Bandit Lumberjack
Skeleton Army Zap The Log Bandit Lumberjack Sparky
Wizard Sparky Skeleton Army Lumberjack
Zap Wizard Skeleton Army The Log Bandit Lumberjack
Zap Wizard The Log Bandit Lumberjack
Sparky Lumberjack
Wizard Skeleton Army The Log Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Bandit Sparky
Bandit Zap Wizard The Log Lumberjack
Skeleton Army Bandit Lumberjack Zap The Log Sparky
Skeleton Army Lumberjack Zap The Log Bandit Sparky
Skeleton Army Bandit Lumberjack Sparky
Wizard Zap
Skeleton Army Sparky Bandit Lumberjack
Skeleton Army Lumberjack Sparky
Zap Skeleton Army The Log Bandit Sparky
Skeleton Army Sparky
Lumberjack Sparky
Skeleton Army Zap The Log
Skeleton Army Wizard Bandit Lumberjack Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Zap The Log Lumberjack
Zap Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
Zap The Log Bandit
The Log Bandit Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard Bandit
Lumberjack Sparky
Zap Wizard The Log Bandit Sparky
Zap Wizard
The Log Bandit Sparky
Bandit
Zap The Log Sparky
Zap Wizard The Log Bandit Sparky
Wizard The Log Bandit Sparky
Sparky
Sparky
Zap Wizard The Log Bandit Sparky
Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
The Log Zap Wizard Bandit Sparky
Zap Wizard The Log Bandit Sparky
Zap The Log Bandit Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard The Log Bandit Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Skeleton Army Bandit
Zap Wizard
The Log
Wizard Lumberjack Sparky
The Log Zap Wizard
Zap Sparky
Sparky
Zap The Log Sparky
Zap
Zap The Log Bandit Sparky

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