My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Baby Dragon Ice Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon
Zap
Bandit
Barbarian Barrel
Rascals Ice Wizard Royal Ghost Bandit
The Log
Rascals Bandit
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Baby Dragon Ice Wizard Royal Ghost Bandit
Fireball
Rascals Baby Dragon Ice Wizard Bandit
Poison
Rascals Ice Wizard
Lightning
Ice Golem Baby Dragon Ice Wizard Bandit
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Baby Dragon Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Ice Wizard Royal Ghost Bandit Baby Dragon Poison Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Ice Wizard Royal Ghost Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Bandit
Ice Golem
Baby Dragon
Rocket
Baby Dragon
Rascals Ice Golem Poison Ice Wizard Bandit
Poison
Baby Dragon Royal Ghost
Ice Wizard
Baby Dragon Bandit
Royal Ghost
Poison Bandit
Bandit
Rascals Baby Dragon Ice Wizard Royal Ghost

Defense Synergies 1 9

Rascals
Baby Dragon
Ice Golem
Baby Dragon Poison Ice Wizard Royal Ghost Bandit
Rocket
Baby Dragon
Ice Wizard Rascals Ice Golem Bandit
Poison
Ice Golem Ice Wizard
Ice Wizard
Baby Dragon Ice Golem Poison Bandit
Royal Ghost
Ice Golem
Bandit
Ice Golem Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Baby Dragon
Rascals Ice Wizard Bandit
Rocket Rascals Ice Wizard Bandit
Rascals Ice Wizard Bandit
Rocket Poison
Rascals Baby Dragon Ice Wizard Royal Ghost Bandit
Rocket Rascals Baby Dragon Poison Ice Wizard
Rocket Rascals Ice Golem Baby Dragon Poison Bandit
Rascals Ice Wizard
Rascals Ice Golem Ice Wizard Royal Ghost Bandit
Poison Ice Wizard Rascals Ice Golem Baby Dragon Royal Ghost Bandit
Rascals Baby Dragon Poison Ice Wizard
Rascals Rocket Ice Wizard Bandit
Rocket Rascals Baby Dragon Poison Royal Ghost
Rascals Bandit
Rocket Rascals Bandit
Rascals Poison
Rascals Baby Dragon Ice Wizard Royal Ghost Bandit
Baby Dragon Poison Rascals Ice Golem Ice Wizard Royal Ghost Bandit
Rascals Royal Ghost Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Royal Ghost Bandit
Poison Bandit Ice Golem Rocket Baby Dragon Royal Ghost
Bandit Rascals Ice Golem Rocket
Rocket Rascals Ice Golem Bandit
Rascals Bandit
Rocket Poison Rascals Ice Golem Baby Dragon Ice Wizard
Rascals Rocket Ice Golem Ice Wizard Bandit
Rascals
Rocket Ice Golem Baby Dragon Poison Bandit
Rascals
Rocket Poison
Rascals Rocket Ice Golem Bandit
Rascals Baby Dragon
Rascals Ice Golem Rocket Baby Dragon Poison
Poison Rascals Ice Golem Baby Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Ice Golem Rocket Baby Dragon Royal Ghost Bandit
Poison Baby Dragon Ice Wizard Royal Ghost Bandit
Rocket Baby Dragon Poison Bandit
Rascals Ice Golem Rocket Poison
Rocket Poison Baby Dragon
Poison Ice Golem Rocket Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Ice Golem Baby Dragon Ice Wizard
Poison Bandit
Rocket Poison
Rocket Poison Bandit
Poison Rocket Baby Dragon
Rocket Poison Ice Golem Baby Dragon Bandit
Rocket Baby Dragon Poison Bandit
Ice Golem Baby Dragon Poison
Rocket Baby Dragon Poison Bandit
Rocket Baby Dragon Poison Bandit
Rocket Poison
Rocket
Rocket Baby Dragon Poison Bandit
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Ice Golem Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard Royal Ghost Bandit
Baby Dragon Poison Bandit
Rocket Poison Baby Dragon Bandit
Poison Ice Golem Baby Dragon Ice Wizard
Rocket Poison
Poison Rocket Bandit
Rocket Poison
Rocket Poison
Rocket Bandit
Rocket Poison Baby Dragon Ice Wizard
Poison Rascals Rocket Baby Dragon
Ice Golem Baby Dragon Poison
Rocket Poison
Rascals Rocket Baby Dragon Poison
Rocket Poison
Poison Rocket Baby Dragon Royal Ghost Bandit

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