My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit
Giant Snowball
Hog Rider
Zap
Prince Bandit
Barbarian Barrel
Executioner Ice Wizard Bandit
The Log
Mini P.E.K.K.A Hog Rider Prince Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Prince Executioner Ice Wizard Bandit
Fireball
Hog Rider Executioner Ice Wizard Bandit
Poison
Executioner Ice Wizard
Lightning
Mini P.E.K.K.A Prince Executioner Ice Wizard Bandit
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Prince Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Bandit Mini P.E.K.K.A Hog Rider Freeze Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Ice Wizard Bandit Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Mirror Ice Wizard
Hog Rider
Freeze Mini P.E.K.K.A Mirror Prince Executioner Bandit
Mirror
Mini P.E.K.K.A Hog Rider Freeze
Freeze
Hog Rider Mirror
Prince
Hog Rider Ice Wizard
Executioner
Hog Rider Bandit
Ice Wizard
Mini P.E.K.K.A Prince Bandit
Bandit
Hog Rider Executioner Ice Wizard

Defense Synergies 0 10

Mini P.E.K.K.A
Mirror Freeze Executioner Ice Wizard
Hog Rider
Mirror
Mini P.E.K.K.A Executioner Ice Wizard
Freeze
Mini P.E.K.K.A
Prince
Executioner Ice Wizard
Executioner
Mini P.E.K.K.A Mirror Prince Bandit
Ice Wizard
Mini P.E.K.K.A Mirror Prince Bandit
Bandit
Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Prince Executioner Ice Wizard Bandit
Mini P.E.K.K.A Prince Freeze Executioner Ice Wizard Bandit
Mini P.E.K.K.A Prince Ice Wizard Bandit
Mini P.E.K.K.A Prince
Freeze Executioner Ice Wizard Bandit
Freeze Executioner Ice Wizard
Bandit
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard Bandit
Executioner Ice Wizard Freeze Bandit
Executioner Ice Wizard
Mini P.E.K.K.A Prince Freeze Ice Wizard Bandit
Executioner Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Freeze Prince Bandit
Mini P.E.K.K.A Prince Executioner
Prince Executioner Ice Wizard Bandit
Freeze Executioner Ice Wizard Bandit
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Bandit
Bandit Mini P.E.K.K.A Prince Executioner
Bandit Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Executioner Bandit
Executioner Freeze Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard Bandit
Mini P.E.K.K.A Prince
Freeze Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince
Prince
Mini P.E.K.K.A Prince Executioner Bandit
Executioner
Mini P.E.K.K.A Freeze Prince Executioner
Executioner Mini P.E.K.K.A Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Executioner Ice Wizard Bandit
Bandit
Freeze Prince
Executioner
Executioner Freeze Ice Wizard
Executioner
Freeze Executioner Ice Wizard
Bandit
Mini P.E.K.K.A Prince
Prince Bandit
Executioner
Executioner Bandit
Freeze Bandit
Prince
Executioner Bandit
Executioner Bandit
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Executioner Bandit
Prince
Prince
Freeze Executioner Ice Wizard
Executioner Ice Wizard Bandit
Prince Bandit
Bandit
Executioner Ice Wizard
Freeze
Mini P.E.K.K.A
Bandit
Freeze
Prince
Freeze Prince Bandit
Executioner Ice Wizard
Freeze
Mini P.E.K.K.A Prince Executioner
Executioner
Prince Executioner
Freeze
Executioner
Freeze Prince Executioner Bandit

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