My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Balloon
Giant Snowball
Minions Mega Minion Royal Hogs Witch Balloon
Zap
Minions Royal Hogs Witch Balloon
Barbarian Barrel
Royal Hogs Witch
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Minions Royal Hogs Witch
Royal Delivery
Minions Mega Minion Royal Hogs Witch Balloon
Fireball
Minions Mega Minion Royal Hogs Witch Balloon
Poison
Minions Mega Minion Royal Hogs Witch Balloon
Lightning
Mega Minion Witch Balloon
Rocket
Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mega Minion Tornado Fireball Royal Hogs Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Mega Minion Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Royal Hogs Balloon
Mega Minion
Fireball Balloon
Fireball
Tornado Mega Minion Royal Hogs
Royal Hogs
Minions Fireball
Rage
Minions Witch Balloon
Tornado
Fireball Witch Balloon
Witch
Rage Tornado
Balloon
Rage Minions Mega Minion Tornado

Defense Synergies 1 3

Minions
Mega Minion
Tornado Witch
Fireball
Tornado
Royal Hogs
Rage
Tornado
Fireball Mega Minion Witch
Witch
Mega Minion Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Minions Mega Minion Witch
Tornado Witch Minions Mega Minion
Witch Minions Mega Minion
Fireball Tornado
Fireball Tornado Minions Mega Minion
Minions Mega Minion Tornado Fireball Witch
Fireball
Witch Minions Tornado
Tornado
Minions Witch Mega Minion Fireball Tornado
Minions Mega Minion Fireball Tornado Witch
Minions Fireball Witch
Fireball Minions Mega Minion Tornado Witch
Tornado Fireball
Minions Fireball Tornado Witch
Fireball Minions Mega Minion Tornado Witch
Tornado Witch Minions Mega Minion Fireball
Tornado
Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Mega Minion
Minions Witch
Fireball Tornado
Witch
Fireball Minions Tornado Witch
Minions Mega Minion Fireball Witch
Minions Mega Minion Fireball Tornado Witch
Witch Mega Minion
Minions Mega Minion Witch
Fireball Tornado
Fireball Witch
Fireball Witch
Witch Minions Mega Minion Fireball Tornado
Minions Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Minions Mega Minion Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Minions Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Minions
Mega Minion Fireball
Fireball Tornado Witch
Minions Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Witch
Mega Minion Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch
Minions Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Fireball
Fireball
Minions Fireball Witch
Fireball Mega Minion Tornado Witch
Fireball
Fireball Mega Minion
Fireball
Fireball Tornado
Mega Minion
Minions Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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