My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Executioner Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Tombstone Balloon Lumberjack Lava Hound
Zap
Tombstone Balloon Lava Hound
Barbarian Barrel
Tombstone Executioner Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Balloon Executioner Lumberjack Lava Hound
Fireball
Tombstone Balloon Executioner Lumberjack Lava Hound
Poison
Tombstone Balloon Executioner Lava Hound
Lightning
Tombstone Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Fireball Lumberjack Balloon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Executioner Lumberjack Lava Hound
Tombstone
Fireball
Zap Tornado Lava Hound
Tornado
Zap Fireball Executioner Balloon
Balloon
Zap Lumberjack Lava Hound Tornado Executioner
Executioner
Tornado Zap Balloon
Lumberjack
Balloon Zap Lava Hound
Lava Hound
Fireball Balloon Zap Lumberjack

Defense Synergies 3 8

Zap
Fireball Tombstone Tornado Executioner Lumberjack
Tombstone
Zap Fireball Lumberjack
Fireball
Zap Tornado Tombstone Lumberjack
Tornado
Fireball Executioner Zap
Balloon
Executioner
Tornado Zap Lumberjack
Lumberjack
Zap Tombstone Fireball Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Executioner
Lumberjack Zap Tombstone Executioner
Tornado Lumberjack Tombstone Executioner
Lumberjack Tombstone
Tombstone Fireball Tornado Lumberjack
Fireball Tornado Zap Executioner Lumberjack
Tornado Zap Tombstone Fireball Executioner
Zap Fireball
Tombstone Tornado Lumberjack
Tornado Lumberjack
Executioner Zap Tombstone Fireball Tornado Lumberjack
Executioner Zap Fireball Tornado
Tombstone Lumberjack Zap Fireball
Fireball Executioner Zap Tombstone Tornado Lumberjack
Tombstone Lumberjack
Tornado Zap Fireball Lumberjack
Tombstone Fireball Tornado Executioner Lumberjack
Tombstone Fireball Zap Tornado Executioner Lumberjack
Zap Tornado Executioner Tombstone Fireball Lumberjack
Tornado Lumberjack
Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball
Fireball Zap Executioner Lumberjack
Tombstone Lumberjack Zap
Lumberjack Zap Fireball Tornado
Tombstone Executioner Lumberjack
Fireball Executioner Zap Tornado
Tombstone Fireball Lumberjack
Lumberjack
Zap Tombstone Fireball Tornado
Tombstone
Tombstone Lumberjack
Zap Fireball Tornado
Tombstone Fireball Executioner Lumberjack
Fireball Executioner
Tombstone Zap Fireball Tornado Executioner Lumberjack
Executioner Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado Lumberjack
Zap Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Tombstone Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: