My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Balloon Miner Princess
Zap
Balloon Princess
Barbarian Barrel
Princess
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Balloon Miner Princess
Fireball
Balloon Princess
Poison
Balloon Princess
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Princess Fireball Mini P.E.K.K.A Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Princess

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Miner Mini P.E.K.K.A Freeze The Log Princess
Fireball
Zap Freeze The Log Miner Princess
Mini P.E.K.K.A
Zap The Log Princess
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Miner The Log Princess
The Log
Zap Fireball Mini P.E.K.K.A Balloon Miner Princess
Miner
Zap Balloon Fireball The Log
Princess
Zap Fireball Mini P.E.K.K.A Balloon The Log

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A The Log Miner Princess
Fireball
Zap The Log Mini P.E.K.K.A Freeze Miner Princess
Mini P.E.K.K.A
Zap The Log Fireball Freeze Princess
Freeze
Fireball Mini P.E.K.K.A
Balloon
The Log
Fireball Mini P.E.K.K.A Zap Miner Princess
Miner
Zap Fireball The Log
Princess
Zap Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Princess
Fireball Freeze The Log Zap
Zap Fireball Freeze Princess
Zap Fireball The Log
Mini P.E.K.K.A Princess
Mini P.E.K.K.A Miner
Zap Fireball Freeze The Log Princess
Zap Fireball Princess
Mini P.E.K.K.A Zap Fireball Freeze The Log
Fireball Zap Mini P.E.K.K.A Freeze The Log Princess
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Freeze The Log
Fireball Mini P.E.K.K.A
Fireball Zap The Log
Zap Freeze The Log Fireball Princess
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log Miner
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A
Fireball Zap Freeze Princess
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Zap Freeze Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball Princess
Zap Fireball Mini P.E.K.K.A Freeze The Log
Zap Fireball Mini P.E.K.K.A Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze The Log
Fireball Zap The Log Miner Princess
Fireball The Log Miner
Fireball Freeze The Log
Fireball Zap The Log
Fireball Zap Freeze Princess
The Log Princess
Fireball The Log Zap Freeze Princess
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Fireball The Log Princess
Fireball Zap Princess
Fireball The Log Miner Princess
Fireball Freeze Princess
Princess Zap Fireball The Log
Zap Fireball The Log Princess
Fireball The Log Princess
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log Princess
Zap Fireball The Log Miner Princess
Fireball The Log
Fireball Princess
The Log
Zap Fireball The Log
Zap Freeze The Log Fireball Princess
Fireball The Log Miner Zap Princess
Fireball Zap The Log Miner Princess
Fireball Miner Zap The Log
Zap Fireball Princess
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball Freeze Princess
Fireball The Log Princess
Zap Fireball Freeze Princess
Fireball Zap Princess
Freeze
The Log Fireball
Fireball Miner Mini P.E.K.K.A Princess
The Log Zap Fireball Princess
Zap Fireball
Zap Fireball Freeze The Log Princess
Zap Fireball Princess
Zap Fireball Freeze The Log Miner Princess

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