My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Prince Executioner Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Balloon Prince Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Cannon Cart
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Balloon Prince Cannon Cart
Barbarian Barrel
Fire Spirit Rascals Executioner Cannon Cart
The Log
Fire Spirit Rascals Prince Cannon Cart
Earthquake
Arrows
Fire Spirit Rascals
Royal Delivery
Fire Spirit Rascals Balloon Prince Executioner Cannon Cart
Fireball
Rascals Balloon Executioner Cannon Cart
Poison
Rascals Balloon Executioner
Lightning
Balloon Prince Executioner Cannon Cart
Rocket
Rascals Balloon Prince Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Rascals Balloon Prince Executioner Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit The Log Rascals Balloon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Prince Cannon Cart Golem
Rascals
Balloon Prince Cannon Cart
Balloon
Fire Spirit Rascals Executioner Golem The Log
Prince
Fire Spirit Rascals Golem The Log
Executioner
Balloon Golem The Log
Cannon Cart
Golem The Log Fire Spirit Rascals
Golem
Cannon Cart Fire Spirit Balloon Prince Executioner The Log
The Log
Cannon Cart Balloon Prince Executioner Golem

Defense Synergies 1 6

Fire Spirit
The Log
Rascals
Cannon Cart The Log
Balloon
Prince
The Log Executioner
Executioner
Prince Cannon Cart The Log
Cannon Cart
Rascals Executioner
Golem
The Log
Prince Fire Spirit Rascals Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Executioner The Log
Rascals Prince Executioner Cannon Cart The Log
Prince Fire Spirit Rascals Executioner Cannon Cart
Prince Rascals Cannon Cart
Prince The Log
The Log Fire Spirit Rascals Executioner Cannon Cart
Fire Spirit Rascals Executioner
Rascals Cannon Cart The Log
Rascals Prince
Fire Spirit Rascals Prince Cannon Cart
Executioner Rascals Cannon Cart The Log
Executioner Rascals
Prince Fire Spirit Rascals Cannon Cart The Log
Fire Spirit Executioner Rascals Prince Cannon Cart The Log
Rascals Prince Cannon Cart
Rascals Prince The Log
Rascals Prince Executioner Cannon Cart
Fire Spirit Rascals Prince Executioner Cannon Cart The Log
Executioner The Log Fire Spirit Rascals Cannon Cart
Prince Cannon Cart
Rascals Fire Spirit Prince Executioner Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince Cannon Cart
Prince Executioner Cannon Cart The Log
Rascals Prince Cannon Cart The Log
Prince Rascals Cannon Cart The Log
Rascals Prince Executioner Cannon Cart
Fire Spirit Executioner Rascals
Rascals Prince Cannon Cart
Rascals Prince Cannon Cart
Prince Cannon Cart The Log
Rascals Prince Cannon Cart
Prince The Log
Rascals Prince Cannon Cart Executioner
Rascals Executioner Cannon Cart
Rascals Prince Executioner Cannon Cart The Log
Executioner Rascals Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Executioner The Log
Cannon Cart The Log
Cannon Cart Rascals Prince The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Fire Spirit Prince
Prince Cannon Cart The Log
Fire Spirit Executioner
Fire Spirit Executioner Cannon Cart The Log
Cannon Cart
Prince Cannon Cart The Log
Executioner Cannon Cart The Log
Executioner Cannon Cart The Log
Fire Spirit Prince Executioner The Log
Fire Spirit The Log
Prince The Log
Prince The Log
Cannon Cart The Log
The Log Fire Spirit Executioner
The Log Executioner
Prince The Log
The Log
Fire Spirit Executioner
The Log
Prince
The Log
Fire Spirit Prince Cannon Cart
Fire Spirit Executioner
The Log
Rascals Prince Executioner Cannon Cart
The Log Executioner
Prince Executioner Cannon Cart
Rascals The Log
Executioner
Prince Executioner Cannon Cart The Log

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