My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Dark Prince Electro Dragon Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Dark Prince Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Baby Dragon Electro Dragon Ram Rider
Zap
Dark Prince Goblin Giant Ram Rider
Barbarian Barrel
Ice Spirit Dark Prince
The Log
Ice Spirit Dark Prince Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Baby Dragon Dark Prince Electro Dragon Ram Rider
Fireball
Baby Dragon Electro Dragon Ram Rider
Poison
Electro Dragon
Lightning
Baby Dragon Dark Prince Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Baby Dragon Dark Prince Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Baby Dragon Dark Prince Electro Dragon Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Baby Dragon Dark Prince Goblin Giant Ram Rider
Tornado
Baby Dragon Dark Prince Electro Dragon Goblin Giant The Log Ram Rider
Baby Dragon
Tornado Ice Spirit Dark Prince Electro Dragon Goblin Giant Ram Rider
Dark Prince
Ice Spirit Tornado Baby Dragon Goblin Giant Ram Rider
Electro Dragon
Tornado Baby Dragon Goblin Giant
Goblin Giant
Ice Spirit Tornado Baby Dragon Dark Prince Electro Dragon The Log
The Log
Tornado Goblin Giant Ram Rider
Ram Rider
Ice Spirit Tornado Baby Dragon Dark Prince The Log

Defense Synergies 0 21

Ice Spirit
Tornado Baby Dragon Dark Prince Electro Dragon Goblin Giant The Log Ram Rider
Tornado
Ice Spirit Baby Dragon Dark Prince Electro Dragon Goblin Giant The Log Ram Rider
Baby Dragon
Ice Spirit Tornado Dark Prince Electro Dragon The Log
Dark Prince
Ice Spirit Tornado Baby Dragon Electro Dragon The Log
Electro Dragon
Ice Spirit Tornado Baby Dragon Dark Prince The Log
Goblin Giant
Ice Spirit Tornado The Log
The Log
Ice Spirit Tornado Baby Dragon Dark Prince Electro Dragon Goblin Giant Ram Rider
Ram Rider
Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Goblin Giant The Log Ram Rider
Ice Spirit Dark Prince Electro Dragon The Log Ram Rider
Tornado Ram Rider Dark Prince Electro Dragon
Dark Prince Electro Dragon Ram Rider
Tornado Dark Prince The Log
Tornado The Log Baby Dragon Dark Prince Electro Dragon
Tornado Ram Rider Ice Spirit Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Goblin Giant The Log Ram Rider
Tornado
Tornado Ice Spirit Dark Prince
Tornado Baby Dragon Dark Prince Electro Dragon Goblin Giant The Log Ram Rider
Tornado Baby Dragon Electro Dragon Ram Rider
Ice Spirit Dark Prince Electro Dragon The Log Ram Rider
Ice Spirit Tornado Baby Dragon Dark Prince Electro Dragon The Log
Ram Rider
Tornado Ice Spirit The Log Ram Rider
Tornado Dark Prince Electro Dragon
Ice Spirit Tornado Baby Dragon Dark Prince Electro Dragon The Log Ram Rider
Tornado Baby Dragon The Log Ice Spirit Dark Prince Electro Dragon Ram Rider
Tornado Ram Rider
Dark Prince Baby Dragon Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Baby Dragon Electro Dragon The Log
Ice Spirit Dark Prince Electro Dragon Goblin Giant The Log Ram Rider
Dark Prince Tornado Goblin Giant The Log Ram Rider
Dark Prince Goblin Giant Ram Rider
Ice Spirit Tornado Baby Dragon Electro Dragon Goblin Giant Ram Rider
Dark Prince Goblin Giant Ram Rider
Dark Prince Goblin Giant
Electro Dragon Ice Spirit Tornado Baby Dragon Dark Prince The Log
Goblin Giant
Dark Prince Electro Dragon
Tornado Dark Prince Goblin Giant The Log
Dark Prince Goblin Giant Ram Rider
Baby Dragon Electro Dragon
Electro Dragon Ice Spirit Tornado Baby Dragon Dark Prince Goblin Giant The Log
Baby Dragon Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log Ram Rider
Baby Dragon Electro Dragon Goblin Giant The Log
Dark Prince The Log
Baby Dragon Dark Prince The Log
Ice Spirit Tornado Baby Dragon Electro Dragon Goblin Giant Ram Rider
Tornado Baby Dragon The Log
The Log Ice Spirit Tornado Baby Dragon Electro Dragon Ram Rider
The Log Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Tornado Dark Prince Electro Dragon The Log Ram Rider
Tornado Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Tornado
Baby Dragon Dark Prince Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon Electro Dragon The Log
Tornado The Log Ice Spirit Baby Dragon Dark Prince Electro Dragon
The Log Tornado Baby Dragon Electro Dragon Ram Rider
Tornado Baby Dragon Electro Dragon The Log Ram Rider
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon The Log
Ice Spirit Electro Dragon
The Log
Ice Spirit Dark Prince Electro Dragon
Tornado Baby Dragon Electro Dragon Ram Rider
The Log
Baby Dragon Dark Prince Electro Dragon
The Log Baby Dragon Electro Dragon
Tornado
Dark Prince Electro Dragon
Electro Dragon Ice Spirit Tornado Baby Dragon The Log
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon Dark Prince Goblin Giant The Log

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