My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Missing cards in your collection

Goblin Cage Zappies Electro Dragon Executioner Royal Ghost Fisherman Electro Wizard Night Witch Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Heal Spirit Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Baby Dragon Lumberjack
Fireball
Baby Dragon Lumberjack
Poison
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rocket Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Arrows Baby Dragon Freeze Lumberjack Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Arrows Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Lumberjack Mega Knight
Heal Spirit
Baby Dragon Lumberjack Mega Knight
Rocket
Baby Dragon
Heal Spirit Lumberjack Mega Knight
Freeze
Arrows
The Log
Lumberjack Mega Knight
Lumberjack
Arrows Heal Spirit Baby Dragon The Log Mega Knight
Mega Knight
Arrows Heal Spirit Baby Dragon The Log Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Lumberjack
Heal Spirit
Rocket
The Log
Baby Dragon
The Log Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
The Log
Rocket Baby Dragon Lumberjack Mega Knight
Lumberjack
Arrows Baby Dragon Freeze The Log
Mega Knight
Arrows Baby Dragon Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon The Log
Lumberjack The Log Mega Knight
Rocket Lumberjack Mega Knight Freeze
Lumberjack Mega Knight
Arrows Rocket The Log Lumberjack Mega Knight
Arrows Freeze The Log Baby Dragon Lumberjack Mega Knight
Rocket Arrows Baby Dragon Freeze
Rocket Arrows Baby Dragon The Log Mega Knight
Lumberjack
Lumberjack Mega Knight
Arrows Baby Dragon Freeze The Log Lumberjack Mega Knight
Arrows Baby Dragon
Lumberjack Mega Knight Rocket Freeze The Log
Rocket Mega Knight Arrows Baby Dragon Freeze The Log Lumberjack
Lumberjack Mega Knight
Rocket Freeze The Log Lumberjack Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Baby Dragon The Log Lumberjack
Arrows Baby Dragon Freeze The Log Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Rocket Baby Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Rocket The Log
Rocket Lumberjack Mega Knight The Log
Lumberjack Mega Knight
Arrows Rocket Baby Dragon Freeze
Rocket Lumberjack
Mega Knight Lumberjack
Rocket Freeze Mega Knight Baby Dragon The Log
Mega Knight Lumberjack
Rocket Mega Knight Arrows The Log
Rocket Mega Knight Lumberjack
Baby Dragon Mega Knight
Rocket Baby Dragon Freeze The Log Lumberjack
Arrows Mega Knight Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon Freeze The Log
Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Arrows Rocket Freeze The Log
Rocket Arrows Baby Dragon The Log Mega Knight
Arrows Rocket Baby Dragon Freeze
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Freeze
Arrows The Log
Rocket Lumberjack
Rocket Arrows The Log
Arrows Rocket Baby Dragon
Rocket Baby Dragon The Log
Arrows Rocket Baby Dragon Freeze
Arrows Baby Dragon The Log
Rocket Arrows Baby Dragon The Log
Arrows Rocket Baby Dragon The Log Mega Knight
Arrows Rocket Freeze
Rocket
Rocket Arrows Baby Dragon The Log Mega Knight
Rocket Arrows Baby Dragon The Log Mega Knight
Rocket Baby Dragon The Log Mega Knight
Rocket Arrows
Rocket The Log
Rocket Arrows Baby Dragon The Log
Arrows Freeze The Log Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log Mega Knight
Rocket Arrows Baby Dragon The Log
Arrows Baby Dragon
Rocket Freeze
Arrows Rocket The Log Mega Knight
Rocket Arrows Freeze
Mega Knight
Rocket Arrows The Log
Rocket Freeze
Rocket Arrows Baby Dragon
Freeze
Arrows The Log
Rocket Baby Dragon Lumberjack Mega Knight
Arrows The Log Baby Dragon
Rocket Arrows
Mega Knight
Rocket Baby Dragon Freeze The Log
Rocket
Rocket Baby Dragon Freeze The Log Mega Knight

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