My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Hog Rider Baby Dragon X-Bow Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblins Goblin Gang Hog Rider Baby Dragon Princess
Zap
Goblins Goblin Gang X-Bow Princess
Barbarian Barrel
Goblins Goblin Gang X-Bow Princess
The Log
Goblins Goblin Gang Hog Rider X-Bow Princess
Earthquake
Goblin Gang Hog Rider X-Bow
Arrows
Goblins Goblin Gang Princess
Royal Delivery
Goblins Goblin Gang Hog Rider Baby Dragon Princess
Fireball
Goblin Gang Hog Rider Baby Dragon X-Bow Princess
Poison
Goblin Gang X-Bow Princess
Lightning
Baby Dragon X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Princess Hog Rider Baby Dragon X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Princess

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon X-Bow
Goblin Gang
Hog Rider Baby Dragon X-Bow Golem Princess
Hog Rider
Goblins Goblin Gang The Log Baby Dragon Princess
Baby Dragon
Golem Goblins Goblin Gang Hog Rider
X-Bow
The Log Goblins Goblin Gang
Golem
Baby Dragon Goblin Gang The Log
The Log
Hog Rider X-Bow Golem Princess
Princess
Goblin Gang Hog Rider The Log

Defense Synergies 1 8

Goblins
X-Bow The Log Princess
Goblin Gang
X-Bow The Log Princess
Hog Rider
Baby Dragon
The Log
X-Bow
The Log Goblins Goblin Gang
Golem
The Log
X-Bow Goblins Goblin Gang Baby Dragon Princess
Princess
Goblins Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon X-Bow The Log
Goblins Goblin Gang X-Bow The Log
Goblin Gang Goblins
Goblins Goblin Gang
X-Bow The Log Princess
Goblin Gang The Log Goblins Baby Dragon X-Bow
Goblin Gang Baby Dragon X-Bow Princess
Baby Dragon X-Bow The Log
Goblins Goblin Gang X-Bow Princess
Goblin Gang Goblins
Goblins Goblin Gang Baby Dragon X-Bow The Log Princess
Goblin Gang Baby Dragon Princess
Goblin Gang X-Bow The Log
Goblins Goblin Gang Baby Dragon X-Bow The Log Princess
Goblin Gang X-Bow
Goblin Gang X-Bow The Log
Goblins Goblin Gang X-Bow
Goblins Goblin Gang Baby Dragon X-Bow The Log
Baby Dragon The Log Princess
Goblin Gang Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins X-Bow
Goblin Gang Baby Dragon X-Bow The Log
Goblin Gang Goblins The Log
Goblin Gang X-Bow The Log
Goblin Gang
Goblin Gang Baby Dragon Princess
Goblin Gang Goblins
Goblins Baby Dragon X-Bow The Log
Goblin Gang
The Log
Goblin Gang
Baby Dragon Princess
Goblin Gang Goblins Baby Dragon X-Bow The Log
Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log Princess
Baby Dragon X-Bow The Log
The Log
Baby Dragon The Log
Baby Dragon Princess
Baby Dragon The Log Princess
X-Bow The Log Baby Dragon Princess
The Log X-Bow
Goblins Goblin Gang X-Bow
X-Bow The Log Princess
Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon X-Bow Princess
Princess Baby Dragon X-Bow The Log
X-Bow Baby Dragon The Log Princess
Baby Dragon X-Bow The Log Princess
Baby Dragon X-Bow The Log Princess
Baby Dragon X-Bow The Log Princess
Baby Dragon X-Bow The Log
Princess
X-Bow The Log
Baby Dragon X-Bow The Log
The Log Baby Dragon Princess
X-Bow The Log Baby Dragon Princess
Baby Dragon X-Bow The Log Princess
Baby Dragon X-Bow The Log
Baby Dragon X-Bow Princess
X-Bow The Log
Princess
The Log Princess
Goblin Gang X-Bow Princess
Baby Dragon Princess
The Log
Goblin Gang Baby Dragon Princess
The Log Baby Dragon Princess
Goblin Gang Baby Dragon The Log Princess
Princess
Baby Dragon X-Bow The Log Princess

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