My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Elixir Golem Baby Dragon Goblin Giant Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Baby Dragon Goblin Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elixir Golem Bandit
Giant Snowball
Skeletons Spear Goblins Baby Dragon Princess
Zap
Skeletons Spear Goblins Goblin Giant Princess Bandit
Barbarian Barrel
Skeletons Spear Goblins Elixir Golem Princess Bandit
The Log
Skeletons Spear Goblins Elixir Golem Princess Bandit
Earthquake
Skeletons Spear Goblins Elixir Golem
Arrows
Skeletons Spear Goblins Princess
Royal Delivery
Skeletons Spear Goblins Elixir Golem Baby Dragon Princess Bandit
Fireball
Elixir Golem Baby Dragon Princess Bandit
Poison
Spear Goblins Elixir Golem Princess
Lightning
Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Elixir Golem Princess Bandit Baby Dragon Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Elixir Golem Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Elixir Golem Baby Dragon Goblin Giant Princess Bandit
Elixir Golem
Lightning Spear Goblins Baby Dragon Bandit
Baby Dragon
Spear Goblins Elixir Golem Lightning Goblin Giant Bandit
Lightning
Elixir Golem Baby Dragon Goblin Giant
Goblin Giant
Spear Goblins Baby Dragon Lightning Bandit
Princess
Spear Goblins
Bandit
Spear Goblins Elixir Golem Baby Dragon Goblin Giant

Defense Synergies 0 10

Skeletons
Spear Goblins Baby Dragon Princess Bandit
Spear Goblins
Skeletons Baby Dragon Goblin Giant Bandit
Elixir Golem
Baby Dragon
Skeletons Spear Goblins Bandit
Lightning
Goblin Giant
Spear Goblins Princess
Princess
Skeletons Goblin Giant Bandit
Bandit
Skeletons Spear Goblins Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Baby Dragon Goblin Giant
Skeletons Bandit
Skeletons Lightning Bandit
Skeletons Bandit
Lightning Princess
Skeletons Spear Goblins Baby Dragon Bandit
Lightning Spear Goblins Baby Dragon Princess
Lightning Baby Dragon Goblin Giant Bandit
Skeletons Princess
Skeletons Spear Goblins Bandit
Skeletons Spear Goblins Baby Dragon Goblin Giant Princess Bandit
Spear Goblins Baby Dragon Princess
Skeletons Lightning Bandit
Baby Dragon Princess
Bandit
Lightning Bandit
Skeletons
Spear Goblins Baby Dragon Bandit
Baby Dragon Spear Goblins Princess Bandit
Spear Goblins Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Bandit
Bandit Baby Dragon Lightning
Bandit Skeletons Spear Goblins Lightning Goblin Giant
Lightning Goblin Giant Bandit
Skeletons Goblin Giant Bandit
Skeletons Baby Dragon Goblin Giant Princess
Skeletons Spear Goblins Lightning Goblin Giant Bandit
Goblin Giant
Lightning Skeletons Spear Goblins Baby Dragon Bandit
Skeletons Goblin Giant
Lightning Goblin Giant
Lightning Skeletons Goblin Giant Bandit
Baby Dragon Princess
Skeletons Spear Goblins Baby Dragon Lightning Goblin Giant
Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Baby Dragon Bandit
Baby Dragon Princess Bandit
Lightning Baby Dragon Goblin Giant Bandit
Lightning
Baby Dragon
Spear Goblins Baby Dragon Goblin Giant Princess
Baby Dragon Princess
Baby Dragon Lightning Princess
Lightning Bandit
Lightning
Lightning Princess Bandit
Lightning Baby Dragon Princess
Lightning Baby Dragon Princess Bandit
Lightning Baby Dragon Princess Bandit
Lightning Princess Baby Dragon
Lightning Spear Goblins Baby Dragon Princess Bandit
Lightning Baby Dragon Princess Bandit
Lightning
Lightning
Lightning Baby Dragon Princess Bandit
Lightning Baby Dragon Princess
Lightning Baby Dragon
Lightning Princess
Lightning
Lightning Baby Dragon
Baby Dragon Princess
Baby Dragon Lightning Princess Bandit
Lightning Baby Dragon Princess Bandit
Lightning Baby Dragon Bandit
Lightning Baby Dragon Princess
Lightning
Lightning
Lightning Bandit
Lightning Princess
Lightning Princess
Lightning Spear Goblins Princess Bandit
Lightning Baby Dragon Princess
Lightning Baby Dragon Princess
Baby Dragon Lightning Princess
Lightning
Baby Dragon Lightning Princess
Lightning Princess
Lightning Baby Dragon Goblin Giant Princess Bandit

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