My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Balloon
Giant Snowball
Royal Recruits Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Elite Barbarians Royal Recruits Electro Wizard Lumberjack
The Log
Elite Barbarians Royal Recruits Lumberjack
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Elite Barbarians Balloon Electro Wizard Lumberjack
Poison
Royal Recruits Balloon Electro Wizard
Lightning
Elite Barbarians Balloon Electro Wizard Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Electro Wizard Lumberjack Balloon Elite Barbarians Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Electro Wizard Lumberjack

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon P.E.K.K.A Lumberjack
Elite Barbarians
Arrows Lumberjack
Royal Recruits
Electro Wizard Lumberjack
Tornado
P.E.K.K.A Balloon
Balloon
Arrows Lumberjack Tornado Electro Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Royal Recruits Balloon Lumberjack
Lumberjack
Balloon Arrows Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard

Defense Synergies 1 7

Arrows
Tornado P.E.K.K.A Lumberjack
Elite Barbarians
Royal Recruits
Tornado
Tornado
P.E.K.K.A Arrows Royal Recruits Electro Wizard
Balloon
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Tornado P.E.K.K.A Lumberjack
Lumberjack
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Royal Recruits Electro Wizard
Tornado P.E.K.K.A Lumberjack Elite Barbarians Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack Electro Wizard
Arrows Elite Barbarians Royal Recruits Tornado P.E.K.K.A Lumberjack
Arrows Tornado Electro Wizard Lumberjack
Tornado Electro Wizard Arrows
Arrows Royal Recruits P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Royal Recruits Tornado Lumberjack
Elite Barbarians Tornado Royal Recruits Electro Wizard Lumberjack
Electro Wizard Arrows Royal Recruits Tornado Lumberjack
Arrows Tornado Electro Wizard
Royal Recruits P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Arrows Royal Recruits Tornado P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard Lumberjack
Tornado Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard Lumberjack
Arrows Elite Barbarians Royal Recruits Tornado P.E.K.K.A Electro Wizard Lumberjack
Arrows Elite Barbarians Royal Recruits Tornado Electro Wizard Lumberjack
Arrows Tornado Royal Recruits Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Royal Recruits Tornado Electro Wizard Lumberjack
Royal Recruits Arrows Elite Barbarians P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Lumberjack
Royal Recruits P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Royal Recruits P.E.K.K.A Lumberjack Elite Barbarians Tornado Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Lumberjack
Arrows Tornado Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Electro Wizard Elite Barbarians Tornado
Royal Recruits P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Arrows Elite Barbarians Tornado Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Lumberjack
Royal Recruits
Elite Barbarians Royal Recruits Electro Wizard Tornado P.E.K.K.A Lumberjack
Arrows Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Tornado Electro Wizard
Arrows
Arrows Royal Recruits
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Tornado Electro Wizard Lumberjack
Arrows Royal Recruits Tornado Electro Wizard
Arrows Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Royal Recruits
Arrows Tornado
Arrows Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Royal Recruits
Arrows Tornado Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows
Arrows Tornado
Elite Barbarians Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits Tornado Electro Wizard
Tornado Electro Wizard
Royal Recruits Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: