My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Fireball Freeze Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Fireball Freeze

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball P.E.K.K.A Freeze Mega Knight
Elite Barbarians
Arrows Fireball Wizard Mega Knight
Fireball
Arrows Tornado Elite Barbarians Freeze Mega Knight
Wizard
Tornado Elite Barbarians P.E.K.K.A Mega Knight
Tornado
Fireball Wizard P.E.K.K.A Freeze Mega Knight
Freeze
Arrows Fireball Tornado
P.E.K.K.A
Arrows Tornado Wizard
Mega Knight
Arrows Elite Barbarians Fireball Wizard Tornado

Defense Synergies 4 12

Arrows
Mega Knight Fireball Tornado P.E.K.K.A
Elite Barbarians
Wizard Mega Knight
Fireball
Tornado Arrows Freeze Mega Knight
Wizard
Tornado Elite Barbarians Freeze P.E.K.K.A Mega Knight
Tornado
Fireball Wizard P.E.K.K.A Arrows Mega Knight
Freeze
Fireball Wizard Mega Knight
P.E.K.K.A
Tornado Arrows Wizard
Mega Knight
Arrows Elite Barbarians Fireball Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight Elite Barbarians Freeze
Elite Barbarians P.E.K.K.A Mega Knight
Arrows Elite Barbarians Fireball Tornado P.E.K.K.A Mega Knight
Arrows Fireball Tornado Freeze Mega Knight
Tornado Arrows Fireball Wizard Freeze
Arrows Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Mega Knight
Arrows Fireball Wizard Tornado Freeze Mega Knight
Arrows Fireball Wizard Tornado
P.E.K.K.A Mega Knight Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Mega Knight Arrows Tornado Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Tornado Elite Barbarians Fireball Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Fireball Tornado P.E.K.K.A
Arrows Fireball Mega Knight Elite Barbarians Wizard Tornado
Arrows Wizard Tornado Freeze Fireball Mega Knight
P.E.K.K.A Elite Barbarians Tornado
Wizard Mega Knight Arrows Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Arrows Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Mega Knight
Arrows Fireball Wizard Tornado Freeze
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Mega Knight Elite Barbarians
Freeze P.E.K.K.A Mega Knight Elite Barbarians Fireball Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Arrows Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Elite Barbarians Fireball Tornado Freeze P.E.K.K.A
Arrows Mega Knight Elite Barbarians Fireball Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Tornado
Arrows Fireball
Arrows Fireball Freeze
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Tornado Freeze
Arrows Wizard Tornado
Arrows Fireball Wizard Tornado Freeze
Arrows Fireball Wizard Tornado
Elite Barbarians Fireball Tornado
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado
Elite Barbarians Fireball
Arrows Fireball Freeze
Arrows Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball Tornado Freeze
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Tornado Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard Tornado
Tornado
Arrows Fireball
Arrows Tornado Freeze Fireball Wizard Mega Knight
Arrows Fireball Wizard Tornado
Fireball Arrows Wizard Tornado Mega Knight
Fireball Arrows Tornado
Elite Barbarians Arrows Fireball Wizard Tornado
Fireball Wizard Freeze
Elite Barbarians Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Freeze
P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Fireball Freeze
Fireball Arrows Wizard Tornado
Freeze
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball Tornado
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze Mega Knight

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